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[Feature Request / Vanilla Bug] LWJGL Exception While Entering Full Screen Mode #6
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Does it also happen in vanilla? Babric (and by extension mojangfix) use master branch lwjgl (https://github.com/babric/lwjgl) so it might be caused by that (on the other hand it fixes fullscreen on linux 😅) |
Yes. It happens in vanilla without Fabric installed too. It happens on both the latest LWJGL2 |
I love how the relevant code https://github.com/babric/lwjgl/blob/master/src/native/windows/display.c#L145 wasn't touched in 17 years... |
Do you have multiple monitors? And if so is it crashing when you try to fullscreen on every one of them? |
It happens within a certain time of starting the game. The exception might be a hint as to why. Maybe the "keyboard" only gets set up later, and that causes LWJGL to shit itself. It fails to bind a controller for the keyboard too, but that never seems to become an issue. |
I do have multiple monitors. I don't know if that's causing it, but it seems unlikely because it only happens sometimes, and I always use my main monitor. |
I wouldn't worry about the keyboard stuff too much, it looks like it just crashes before it has a chance to initialize it. |
As I don't have a windows machine with a multi monitor setup I asked @calmilamsy to test and but he can't reproduce the issue. |
I don't trust calmilamsy anyway. That's like asking LexManos for help. So, ask someone else. |
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OK, nevermind. This bug DOES occur while using Java 8. |
I'm not sure what plays into this bug, but sometimes, vanilla b1.7.3 will just crash when you press F11 to enter fullscreen mode. Can you add a fix for this bug in this mod?
Stacktrace
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