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system.lisp
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system.lisp
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;;;; -------------------------------------------------------------------------
;;;; Systems
(uiop/package:define-package :asdf/system
(:recycle :asdf :asdf/system)
(:use :uiop/common-lisp :uiop :asdf/upgrade :asdf/component)
(:export
#:system #:proto-system
#:system-source-file #:system-source-directory #:system-relative-pathname
#:reset-system
#:system-description #:system-long-description
#:system-author #:system-maintainer #:system-licence #:system-license
#:system-defsystem-depends-on #:system-depends-on #:system-weakly-depends-on
#:component-build-pathname #:build-pathname
#:component-entry-point #:entry-point
#:homepage #:system-homepage
#:bug-tracker #:system-bug-tracker
#:mailto #:system-mailto
#:long-name #:system-long-name
#:source-control #:system-source-control
#:find-system #:builtin-system-p)) ;; forward-reference, defined in find-system
(in-package :asdf/system)
(with-upgradability ()
;; The method is actually defined in asdf/find-system,
;; but we declare the function here to avoid a forward reference.
(defgeneric find-system (system &optional error-p)
(:documentation "Given a system designator, find the actual corresponding system object.
If no system is found, then signal an error if ERROR-P is true (the default), or else return NIL.
A system designator is usually a string (conventionally all lowercase) or a symbol, designating
the same system as its downcased name; it can also be a system object (designating itself)."))
(defgeneric system-source-file (system)
(:documentation "Return the source file in which system is defined."))
;; This is bad design, but was the easiest kluge I found to let the user specify that
;; some special actions create outputs at locations controled by the user that are not affected
;; by the usual output-translations.
;; TODO: Fix operate to stop passing flags to operation (which in the current design shouldn't
;; have any flags, since the stamp cache, etc., can't distinguish them), and instead insert
;; *there* the ability of specifying special output paths, not in the system definition.
(defgeneric component-build-pathname (component)
(:documentation "The COMPONENT-BUILD-PATHNAME, when defined and not null, specifies the
output pathname for the action using the COMPONENT-BUILD-OPERATION.
NB: This interface is subject to change. Please contact ASDF maintainers if you use it."))
;; TODO: Should this have been made a SYSTEM-ENTRY-POINT instead?
(defgeneric component-entry-point (component)
(:documentation "The COMPONENT-ENTRY-POINT, when defined, specifies what function to call
(with no argument) when running an image dumped from the COMPONENT.
NB: This interface is subject to change. Please contact ASDF maintainers if you use it."))
(defmethod component-entry-point ((c component))
nil))
;;;; The system class
(with-upgradability ()
(defclass proto-system () ; slots to keep when resetting a system
;; To preserve identity for all objects, we'd need keep the components slots
;; but also to modify parse-component-form to reset the recycled objects.
((name) (source-file) #|(children) (children-by-names)|#)
(:documentation "PROTO-SYSTEM defines the elements of identity that are preserved when
a SYSTEM is redefined and its class is modified."))
(defclass system (module proto-system)
;; Backward-compatibility: inherit from module. ASDF4: only inherit from parent-component.
(;; {,long-}description is now inherited from component, but we add the legacy accessors
(description :accessor system-description)
(long-description :accessor system-long-description)
(author :accessor system-author :initarg :author :initform nil)
(maintainer :accessor system-maintainer :initarg :maintainer :initform nil)
(licence :accessor system-licence :initarg :licence
:accessor system-license :initarg :license :initform nil)
(homepage :accessor system-homepage :initarg :homepage :initform nil)
(bug-tracker :accessor system-bug-tracker :initarg :bug-tracker :initform nil)
(mailto :accessor system-mailto :initarg :mailto :initform nil)
(long-name :accessor system-long-name :initarg :long-name :initform nil)
;; Conventions for this slot aren't clear yet as of ASDF 2.27, but whenever they are, they will be enforced.
;; I'm introducing the slot before the conventions are set for maximum compatibility.
(source-control :accessor system-source-control :initarg :source-control :initform nil)
(builtin-system-p :accessor builtin-system-p :initform nil :initarg :builtin-system-p)
(build-pathname
:initform nil :initarg :build-pathname :accessor component-build-pathname)
(entry-point
:initform nil :initarg :entry-point :accessor component-entry-point)
(source-file :initform nil :initarg :source-file :accessor system-source-file)
(defsystem-depends-on :reader system-defsystem-depends-on :initarg :defsystem-depends-on
:initform nil)
;; these two are specially set in parse-component-form, so have no :INITARGs.
(depends-on :reader system-depends-on :initform nil)
(weakly-depends-on :reader system-weakly-depends-on :initform nil))
(:documentation "SYSTEM is the base class for top-level components that users may request
ASDF to build."))
(defun reset-system (system &rest keys &key &allow-other-keys)
"Erase any data from a SYSTEM except its basic identity, then reinitialize it
based on supplied KEYS."
(change-class (change-class system 'proto-system) 'system)
(apply 'reinitialize-instance system keys)))
;;;; Pathnames
(with-upgradability ()
;; Resolve a system designator to a system before extracting its system-source-file
(defmethod system-source-file ((system-name string))
(system-source-file (find-system system-name)))
(defmethod system-source-file ((system-name symbol))
(when system-name
(system-source-file (find-system system-name))))
(defun system-source-directory (system-designator)
"Return a pathname object corresponding to the directory
in which the system specification (.asd file) is located."
(pathname-directory-pathname (system-source-file system-designator)))
(defun* (system-relative-pathname) (system name &key type)
"Given a SYSTEM, and a (Unix-style relative path) NAME of a file (or directory) of given TYPE,
return the absolute pathname of a corresponding file under that system's source code pathname."
(subpathname (system-source-directory system) name :type type))
(defmethod component-pathname ((system system))
"Given a SYSTEM, and a (Unix-style relative path) NAME of a file (or directory) of given TYPE,
return the absolute pathname of a corresponding file under that system's source code pathname."
(let ((pathname (or (call-next-method) (system-source-directory system))))
(unless (and (slot-boundp system 'relative-pathname) ;; backward-compatibility with ASDF1-age
(slot-value system 'relative-pathname)) ;; systems that directly access this slot.
(setf (slot-value system 'relative-pathname) pathname))
pathname))
;; The default method of component-relative-pathname for a system:
;; if a pathname was specified in the .asd file, it must be relative to the .asd file
;; (actually, to its truename* if *resolve-symlinks* it true, the default).
;; The method will return an *absolute* pathname, once again showing that the historical name
;; component-relative-pathname is misleading and should have been component-specified-pathname.
(defmethod component-relative-pathname ((system system))
(parse-unix-namestring
(and (slot-boundp system 'relative-pathname)
(slot-value system 'relative-pathname))
:want-relative t
:type :directory
:ensure-absolute t
:defaults (system-source-directory system)))
;; A system has no parent; if some method wants to make a path "relative to its parent",
;; it will instead be relative to the system itself.
(defmethod component-parent-pathname ((system system))
(system-source-directory system))
;; Most components don't have a specified component-build-pathname, and therefore
;; no magic redirection of their output that disregards the output-translations.
(defmethod component-build-pathname ((c component))
nil))