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The PSP only has a 333Mhz CPU, but some overclocking can be done with CFW.
Depending on the model, it can either have 32 or 64 MB of system memory.
Testing could also be done using a PS Vita and Adrenaline
And, this may not really be relevant, but a Celeste Classic port already exists for the PSP and seems to run without issue. I can't seem to find the source code, but it is supposedly based on this project: https://github.com/aggressivepixels/ccleste
The text was updated successfully, but these errors were encountered:
It should be possible to get it built for the PSP, and it probably will run many games just fine. I would expect performance problems on heavier games. It's been in the back of my mind to try for a while, but I haven't ever gotten around to getting a build environment set up along with adrenaline on my Vita since I don't have a PSP.
I don't think the celeste classic port is directly relevant to performance to since it has ported the original's Lua to C, and the Lua VM is usually the bottleneck. However, there is a PSP makefile in that repo that may be helpful in getting it building.
Just wondering if this is possible.
And, this may not really be relevant, but a Celeste Classic port already exists for the PSP and seems to run without issue. I can't seem to find the source code, but it is supposedly based on this project:
https://github.com/aggressivepixels/ccleste
The text was updated successfully, but these errors were encountered: