Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sony PSP Support? #236

Open
EmmettCarpenter opened this issue May 14, 2024 · 1 comment
Open

Sony PSP Support? #236

EmmettCarpenter opened this issue May 14, 2024 · 1 comment

Comments

@EmmettCarpenter
Copy link

Just wondering if this is possible.

  • The PSP only has a 333Mhz CPU, but some overclocking can be done with CFW.
  • Depending on the model, it can either have 32 or 64 MB of system memory.
  • Testing could also be done using a PS Vita and Adrenaline

And, this may not really be relevant, but a Celeste Classic port already exists for the PSP and seems to run without issue. I can't seem to find the source code, but it is supposedly based on this project:
https://github.com/aggressivepixels/ccleste

@jtothebell
Copy link
Owner

It should be possible to get it built for the PSP, and it probably will run many games just fine. I would expect performance problems on heavier games. It's been in the back of my mind to try for a while, but I haven't ever gotten around to getting a build environment set up along with adrenaline on my Vita since I don't have a PSP.

I don't think the celeste classic port is directly relevant to performance to since it has ported the original's Lua to C, and the Lua VM is usually the bottleneck. However, there is a PSP makefile in that repo that may be helpful in getting it building.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants