-
Notifications
You must be signed in to change notification settings - Fork 529
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
iOS Build Successful but Could Not Load on Device #53
Comments
Make sure that UnityFramework.framwork is added to your Runner > General settings > Embedded Binaries. |
Thanks @TarekMedhat , I missed that! Flutter run works and it launches successfully on the device. With Xcode, after including UnityFramework.framework in Embedded Binaries, it fires up on the device. Thanks again for the help. |
@gunsym You are more than welcome, I'm glad I was able to help :). |
Environment
Xcode: 10.3
Target Platform: iOS - 12.0.1 / iPhone 6S (Device)
Steps to Reproduce
I had the same problem as in #31
After receiving error message:
Undefined symbols for architecture arm64:
"_onUnityMessage", referenced from:
Following the steps in #31 , I removed UnityMessageManager.cs, the JsonDotNet folder and link.xml
The build is successful but there is now a 0_abort_with_payload error
This is what I get in the debug log.
" Referenced from: /var/containers/Bundle/Application/75D04D06-E198-4D91-9B0E-267E82E507BA/Runner.app/Runner Reason: image not found "
Actual Behavior
Is anybody else having this problem and managed to get around this? Thanks in advance
The text was updated successfully, but these errors were encountered: