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content.py
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content.py
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affirm = ['alright', 'yes', 'y', 'sure', 'yup', 'ok', 'totally', 'of' 'course', 'yeah', 'yep', 'yeah', 'will', 'do']
negate = ['no', 'n', 'nay', 'nein', 'nope', 'nah', 'off']
prompt = '> '
theWheelRoom = ['tunnel', 'south', 'tunel', 'tun']
child_bottle = ['bottle', 'right']
child_key = ['key', 'left']
pixieRoom = ['shaft', 'ventilation', 'vent', 'north', 'shaf']
pixieHappy1 = ['ear', 'whisper']
pixieHappy2 = ['business', 'straight', 'down', 'get']
pixieCross1 = ['tap', 'shoulder']
pixieCross2 = ['polite', 'chitchat', 'chit', 'chat']
pixie_all = ['ear', 'whisper', 'business', 'straight', 'down', 'tap', 'shoulder', 'polite', 'chitchat', 'chit chat']
spin = ['spin', 'wheel', 'pull', 'grab']
ninja_kick1 = ['roundhouse', 'round house', 'round' 'face']
ninja_kick2 = ['sidekick', 'side', 'side kick', 'groin']
time_machine = ['time', 'machine', 'timemachine']
teleportation = ['tele', 'teleportation', 'device']
play_again = ['play', 'again']
do_something = ['quit', 'do', 'something', 'live', 'experience', 'productive']
wake_room_intro = """
You wake up from a deep sleep, finding yourself in a room. You call
out, but there is no answer. The only door is locked. You survey
the room: There is a tunnel on the south side, and a ventilation
shaft to the north. Which do you choose?
"""
message = """
--------------------------------------------------------------------
| Life is a game of chance, the throw of a dice from another's hand. |
| To believe yourself master of your own universe is madness itself. |
| Yet still we persist, and so shall you....Spin the wheel my child. |
---------------------------------------------------------------------
"""
nonono = "I'm afraid I can't let you do that "
nonsense = "Sorry, I didn't understand that "
defeatism = "Well that kind of defeatism isn't going to save the world!"
spin_text = """
You spin the wheel with all your might. It whizzes around, its
mysterious trifectas blurring together. The wheel slows and
finally comes to a halt. You hear a loud mechanical noise behind
you and turn around to see one of the doors now ajar. With few other
options left, you step through the door.
"""
wrong_way = """
What!? You head through the door, into another tunnel which somehow,
bafflingly leads you back to the start. The door slams behind you and
once again you must choose between the ventilation shaft and the tunnel.
"""
first_room = """
You survey the room, again. There is a tunnel on the south side, and a
ventilation shaft to the north.
"""
child_room_intro = """
You step into a room and find a small, slightly translucent child. There
is a locked door to the east, and another to the west. The girl smiles,
opens her palms to reveal a key in her left and a small bottle in her
right. Then, in hushed tones she says:
"""
bottle_text = """
She holds the bottle out and lets go. You catch it, just. Prying the cork
out of the bottle neck a bitter smell wafts up to you. You glance up to
the child, hoping her expression will give something away...but she's
gone. \n
With nothing else left to do, you take a deep breath and down the strange
substance. Your body begins to tingle and you fear you may have made a
terrible mistake, but then you notice that your body has taken on the
same translucence as the child's. You approach one of the doors and
reach out to it. As you do, your hand passes straight through. With your
new found powers, which way will you go?
"""
key_text = """
She hands you the key and begins to walk away. Baffled, you watch as she
walks straight through the solid wood of a door. You race over to the
door and try to unlock it with the key...darn! You race to the other
side and try again...No! That'll teach you to be so damn literal.
"""
space_time_intro = """
You step through the open door and enter what appears to be a disused
boiler room. Pipes and other detritis litter the room. Amongst all the
junk, you find a teleportation device and a time machine, of course.
What'll it be?
"""
pixie_intro = """
You travel through the shaft which ends high above a walled garden. You
drop from the opening, carefully cushioning your landing on a bush below.
You see a single door, bolted and padlocked. A pixy sits cross legged in
the centre of the garden, meditating...or sleeping, you can't really
tell. Do you tap her on the shoulder or whisper in her ear?
"""
pixie_intro_mini = """
Tap her on the shoulder or whisper in her ear?
"""
wizard_intro = """
You find yourself face to face with a powerful sorcerer. She promises to
let you go free if you can solve her riddle. If you fail, she will turn
you into a coffee table, doomed to spend eternity covered in ring stains
and out of date copies of New Sorcerer. Do you accept the challenege?
"""
riddle_text = """
A dark closest contains 5 hats: 3 purple and 2 red. Knowing this to be
the case, 3 friends enter the closet and each puts on a hat, without
first seeing its colour. Once outside the closest, still unaware of the
colour of their own hat, the first friend looks at their companions and
declares "I do now know what colour my hat is!" The second person also
looks at their friends and says "I don't know what colour my hat is
either!" The third friend, who is blind, announces "Well I know what
colour my hat is."\n
What colour is the third person's hat?
"""
ninja_intro = """
As you step through the door you're greeted by a ninja. He welcomes you
to his arena of death and challenges you to a battle for your freedom. \n
Do you take on the ninja?
"""
ninja_miss_side = """
"He flies past you, barely grazing your ear and hits the wall behind you
with a thud. Nice work."
"""
ninja_miss_duck = """
With your lightning fast reflexes you duck down as he shoots over your
head and into the wall. Ouch, that had to hurt.
"""
ninja_hit = """
"Oh no, he read you like a book. A book he just kicked in the face."
"""
ocean_intro = """
You step through the door and fall down into a water slide. It carries
you for miles before spitting you out into the middle of the Atlantic
Ocean (I know, I know. Don't overthink it). Just when it appears all is
lost, a blue whale appears in front of you and offers to carry you safely
back to shore. She has just one condition: to make sure you're not one of
these environment trashing douchebags who goes around poluting her home
and killing her loved ones, she needs you to answer a question. Ok?
"""
historian_intro = """
As you step into the time machine the door slams shut behind you. Noises
begin to sound and your vision starts to blur. Moments later the door
opens. The year is 2523, a historian - an expert in 21st Century history
- greets you with a smile. She assures you that humanity did, after many
struggles, break free of capitalism and centralised power structures.
With current technology, she tells you, she can send you to any time and
place you desire. All you have to do is prove that you were awake in the
21st Century, and not just another numb, passive zombie, turning a blind
eye to the suffering and injustice that surrounded you. \n
Will you take the challenge?
"""
godot_intro = """
You step through the door and out onto a street. On a crooked old bench
you find Samuel Beckett, Vladamir and Estragon waiting patiently. They
ask you if you'd care to wait with them?
"""
godot_outro = """
And so you wait. You wait for a reality destined never to become. For a
truth that will never be. You wait for an eternity, knowing the futility
of your endeavour, but comforted by the fact that you do recognise the
futility, whilst those around you continue their lives in the absurd
certainty that they have meaning and purpose. You wait.
"""
empty_room_intro = """
You find yourself in an empty room. 3 more doors. You must choose one.
That's all.
"""