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A generic version of the BeingDisposedComponent and the InsideCryoPodComponent or the entity storage equivalent.
Moves handling the breath and atmos exposed events into its own system.
Has methods for setting the air mixture.
Use Case
For example when pulling that functionallity out of the EntityStorageSystem it will modify the mixture on the new BreathableContainerComponent through the BreathableContainerSystem and the breathing relevant events will be handled by this new system.
This would allow livestock creates to easier implement pulling air from an inserted air tank and dedublicate that functionality from:
DisposalHolders
Mechs
Cryopods
The text was updated successfully, but these errors were encountered:
Description
A generic version of the
BeingDisposedComponent
and theInsideCryoPodComponent
or the entity storage equivalent.Moves handling the breath and atmos exposed events into its own system.
Has methods for setting the air mixture.
Use Case
For example when pulling that functionallity out of the
EntityStorageSystem
it will modify the mixture on the newBreathableContainerComponent
through theBreathableContainerSystem
and the breathing relevant events will be handled by this new system.This would allow livestock creates to easier implement pulling air from an inserted air tank and dedublicate that functionality from:
The text was updated successfully, but these errors were encountered: