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todo.cache.ini
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todo.cache.ini
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[res://scenes/CharacterSprite.tscn]
modified=1638835305
[res://scenes/HealthIcon.tscn]
modified=1638835305
[res://scenes/HumanAnim.tscn]
modified=1638835305
[res://scenes/units.gd]
modified=1638844998
todos=[ [ "TODO", "set a parameter that takes an existing party", 80 ] ]
[res://scenes/Units.tscn]
modified=1638835305
[res://dice/Cube.tscn]
modified=1637988526
[res://dice/character_die.gd]
modified=1638844170
todos=[ ]
[res://dice/CharacterDie.tscn]
modified=1638852421
[res://units/character_unit.gd]
modified=1638851748
todos=[ [ "TODO", "ready could probably be dumped and things moved over to initialize()", 67 ], [ "TODO", "i think i can move the color dictionaries, the one with the codes", 70 ], [ "TODO", "change to either queue_free() some nodes or instance and add some nodes", 108 ], [ "TODO", "take characters defense into account when setting health", 137 ], [ "TODO", "probably add some sort of ui animation in here", 158 ], [ "TODO", "check if target phase and only activate during that", 316 ] ]
[res://units/CharacterUnit.tscn]
modified=1638852421
[res://units/enemy/EnemyUnit.tscn]
modified=1638835305
[res://units/enemy/enemy_unit.gd]
modified=1638852413
todos=[ [ "TODO", "add logic for multiple targets. target_choice should probably be a list.", 18 ], [ "TODO", "this was the flimsy part I was talking about. Need a more elegant way", 23 ], [ "TODO", "move to own function with a parameter for the first position in the ", 82 ] ]
[res://Main.tscn]
modified=1638852421
[res://loadouts/party_loadout.gd]
modified=1638153502
todos=[ ]
[res://global/global.gd]
modified=1638835305
todos=[ ]
[res://main.gd]
modified=1638852624
todos=[ [ "TODO", "add an \"{ begin / end } { current_phase } Phase\" button to call this", 28 ], [ "TODO", "add the same thing as above here possibly put it into", 167 ], [ "TODO", "make a reset function for units and just call that here instead", 183 ], [ "TODO", "move this to $Units it makes more sense to have this there than main.", 190 ] ]
[res://actions/action.gd]
modified=1636822788
todos=[ ]
[res://character_resources/character.gd]
modified=1638724793
todos=[ ]