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Tower Defense Game for GameDevHQ Intensive Training Program

tower defense

In 2021 I had an interest in game development and I took a course called the Intensive Training Program (ITP) by GameDevHQ while still working at Google. The ITP is an 8 week 20+/hour a week program where you develop a game concept from scratch (with art/UI assets provided) to get a breadth of understanding of developing game features in Unity. The concept of the game was a mech tower defense. 

Some of the features I developed were:

  • A NavMesh for the mechs to path in-between the rocks without having to manually code the movement logic
  • A health system for the enemies that was visible with a healthbar
  • A spawn system that pooled enemy game objects for efficiency and utilized easily modifiable ScriptableObjects to define the waves
  • A delegate system for broadcasting events between mechs and manager objects for elegantly cleaning up spawns and updating the UI and monetary system
  • A custom debug Unity editor window that allows easier debugging of common game issues (give extra money, slow down gameplay, reset tower placement, etc.)
  • Camera movement and zoom 
  • Tower placement and particle effects to indicate placement location
  • Tower tracking of enemies and damage logic/effects
  • Customizing a dissolve shader for enemy destruction
  • A purchase/upgrade/dismantle system (and UI logic) for buying new towers, upgrading them to more powerful types, and selling them to recover cash (war funds)
  • A UI system for pausing/playing/and fast-forwarding the game
  • A mock Paypal-based microtransaction system for purchasing more money (war funds) in the game