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From @riknoll:
It would be awesome to have some sort of built-in behavior that stops the enemies from overlapping at their destinations. I think that’s never really desirable in the follow scenario.
Errr… I guess it is desirable if one sprite is chasing another. Would be a great option though!
The text was updated successfully, but these errors were encountered:
From @riknoll:
It would be awesome to have some sort of built-in behavior that stops the enemies from overlapping at their destinations. I think that’s never really desirable in the follow scenario.
Errr… I guess it is desirable if one sprite is chasing another. Would be a great option though!
The text was updated successfully, but these errors were encountered: