You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"Polygon are not visible behind the translucent parts of the volume" : this can be fixed by rendering the polygon first AND then the volume, which can be done by adding the volume last in the scene graph :
This raises the need for an order independent transparency renderer. This is currently in progress (in module jzy3d-depthpeeling, on this branch). Trying to apply it to this scene involving Texture3D
One can't mix colored polygons with volume properly
macOS 10.12
Ubuntu 20.04 and macOS 11.4 on Silicon
Whereas the polygon have the following colors
Can be reproduced with 2.0.1-SNAPSHOT and the following program
The text was updated successfully, but these errors were encountered: