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Support any vertex offset, stride without data conversion by patching shaders at runtime.
enhancement
New feature or request
#12
opened May 8, 2020 by
kakashidinho
Depth & stencil blit shader is not compiled on some Intel & NVIDIA GPUs.
bug
Something isn't working
#26
opened Aug 2, 2020 by
kakashidinho
Reduce binary size of MetalANGLE
enhancement
New feature or request
#27
opened Aug 9, 2020 by
kakashidinho
Crash on uniform location -1 with EGL_CONTEXT_OPENGL_NO_ERROR_KHR
bug
Something isn't working
#28
opened Aug 12, 2020 by
RandomShaper
GLKView::deleteDrawable equivalent in MGLKView
enhancement
New feature or request
#60
opened Jun 5, 2021 by
mb12
Getting "Framebuffer is incomplete" when trying to update to the latest version
#70
opened Nov 17, 2021 by
Shchvova
Still supported? & Possibly standalone .framework for MGLKit only
enhancement
New feature or request
#79
opened Apr 26, 2022 by
hamarb123
Does this conversion layer only accept GLES? Not compatible with opengl core?
#90
opened Feb 6, 2023 by
RIKDXHQ11
is it possible to create an Angle surface from an external Metal Layer
question
Further information is requested
#38
opened Jan 25, 2021 by
escamoteur
Drawing a single point fails Metal validation
bug
Something isn't working
triage
#74
opened Dec 27, 2021 by
levinli303
Question: Easily creating an xcframework to support multiple pltaforms?
#75
opened Jan 8, 2022 by
MikeHart66
Bạn có kế hoạch nào cho Desktop OpenGL -> Metal?
question
Further information is requested
#47
opened Mar 13, 2021 by
khanhduytran0
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