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Instead of variables, arrays should be used for gear, which would allow to randomize uniforms, vests and headgear etc.
How it is today:
headGear = "H_Cap_oli_hs";
Whats being suggested
headGear = {"H_Cap_oli_hs", "H_MilCap_gry"};
In the suggested example you would have 50% chance of getting either of the headgear assigned to the player.
Why is this a good idea?
It allows for a less static look on units, especially as we now have CUP units, which there is a big variety of how their vests and uniforms look (rolled up sleves etc).
It will also allow for a more ragtag milita look when its needed, and bit more of a realistic dynamic in general.
Implementing this might create backwards compability issues, but I know very little SQF, so there might be more.
The text was updated successfully, but these errors were encountered:
Instead of variables, arrays should be used for gear, which would allow to randomize uniforms, vests and headgear etc.
How it is today:
headGear = "H_Cap_oli_hs";
Whats being suggested
headGear = {"H_Cap_oli_hs", "H_MilCap_gry"};
In the suggested example you would have 50% chance of getting either of the headgear assigned to the player.
Why is this a good idea?
It allows for a less static look on units, especially as we now have CUP units, which there is a big variety of how their vests and uniforms look (rolled up sleves etc).
It will also allow for a more ragtag milita look when its needed, and bit more of a realistic dynamic in general.
Implementing this might create backwards compability issues, but I know very little SQF, so there might be more.
The text was updated successfully, but these errors were encountered: