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autoexec.cfg
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autoexec.cfg
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// Global
m_rawinput 1
fps_max 0
viewmodel_presetpos "0" // zła wartość nie resetuje preseta przy uruchomieniu
cl_showloadout "1" // shows loadout all the time
// Netgraph
net_graph "0"
net_graphheight "35"
net_graphmsecs "400"
net_graphpos "2"
net_graphproportionalfont "0"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphshowsvframerate "0"
net_graphsolid "1"
net_graphtext "1"
// Server / FPS commands
rate 786432 //196608
cl_cmdrate 128
cl_updaterate 128
cl_interp 0
cl_interp_ratio 2 // 1 if < 10ms
// cl_interpolate 1
// PODOBNO DOBRE USTAWIENIA DO SLUCHAWEK DEFAULTOWO - 1, 90, 90, 1, 1
windows_speaker_config "1"
snd_front_headphone_position "45.0" // old 53.2
snd_rear_headphone_position "90.0"
snd_headphone_pan_exponent "1.2"
snd_headphone_pan_radial_weight "0.5"
// Display damage script
// developer 1
// con_filter_enable 2
// con_filter_text_out "Player:"
// con_filter_text "damage Given"
// Removes shifting of the arm when crouching
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
// Viewmodel bobing when moving
cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount the viewmodel lowers when running.
cl_bobamt_lat .1 // def. 0.4 min. 0.1 max. 2 - Amount the viewmodel moves side to side when running (also affects the scope "wobbling").
cl_bobamt_vert .1 // def. 0.25 min. 0.1 max. 2 - Amount the viewmodel moves up and down when running (also affects the scope "wobbling").
cl_bobcycle .98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
// Binds
bind "MOUSE4" "use weapon_flashbang"
bind "MOUSE5" "use weapon_smokegrenade"
bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+jump"
bind "5" "use weapon_molotov; use weapon_incgrenade"
bind "6" "use weapon_c4"
bind "f" "+lookatweapon; r_cleardecals"
bind "f7" "exec viewmodel_kamil.cfg"
bind "f8" "exec viewmodel_artur.cfg"
// bind "f9" "exec celownik_kamil.cfg"
// bind "f10" "exec celownik_flusha.cfg"
// bind "f11" "exec celownik_niko.cfg"
// Cycle celowników
alias crosshairtoggle "cr1"
alias cr1 "apply_crosshair_code CSGO-JM3Ho-ENFLW-QeHCM-KrVrd-2mdVG; alias crosshairtoggle cr2" // mały niebieski
alias cr2 "apply_crosshair_code CSGO-qToC5-qCw54-cvBY5-F5BGU-sPZfE; alias crosshairtoggle cr3" // biało czarny
alias cr3 "apply_crosshair_code CSGO-tYun6-bPF6J-D28FX-PAyEF-xAw5G; alias crosshairtoggle cr1" // filmiki
bind "," "crosshairtoggle"
// Bind na broken bronie teammatów
bind "v" "show"
alias show show1
alias show1 "+cl_show_team_equipment; alias show show2"
alias show2 "-cl_show_team_equipment; alias show show1"
// Jumpthrow
alias +jumpthrow "+jump;-attack"
alias -jumpthrow "-jump"
bind "c" +jumpthrow
// Fix 100% microphone
voice_mixer_volume "-1"
// Hud
hud_scaling 0.8
cl_hud_radar_scale 1
cl_hud_background_alpha 0.5
cl_hud_color 2
cl_hud_healthammo_style 1
cl_hud_bomb_under_radar 1
cl_hud_playercount_pos 0
cl_hud_playercount_showcount 0
// Practice alias
alias prac exec "practicecfg"
// Execs
exec buybinds.cfg
exec viewmodel_artur.cfg
// exec celownik_kamil.cfg
host_writeconfig
echo "KURWA DZIAŁA"
// CSGO-m5f4Q-XeN44-tzcdQ-rs6fA-OJUSH (Niebieski mały celownik)
// CSGO-2uDeA-kVJG3-ojOXH-otoUn-Y2syM (Arturek biały z czarnym cieniem)