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TODO
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TODO
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list of things to do...
libupse (emulation core):
- seperate public API into their own files
- lots of stuff is in various static variables littered around
the source, turn that into a struct upse_state_t so that multiple
upse sessions can run at once
- implement ADSR filter dithering for 44100->22050kHZ transcoding,
interpolation SUCKS here -- many bits are simply lost
- make it possible to trap CPU and SPU instructions at runtime,
and expose public APIs for doing so
- implement config parser, and support for .upserc
- check my math on the differential interpolation phase (is it
different on PSone than it is on PS2/PSX? some say PSone uses
a logarhythmic method...)
- find out why crash bandicoot sets fail
- improve tracing
- PSone MIDI extensions
- lots of dead code: find and kill
- document the public API (doxygen)
- gaussian curve used to start post-mix interpolation is probably
wrong
wishlist:
- code-level debugger?
- PSF autoripping tool
- implement missing PS2 bits from PCSX2 (lu_zero says he is possibly
interested in this) -- but this isn't so big as most PS2 games use
AAC or ATRAC files -- only like 20 games actually use mods
- winamp and/or foobar2000 plugins?
upse123:
- handle audio system errors better (right now we lock up solid)
upse-audacious:
- configuration dialog
upse-xmms2:
- implement? is it worth it?
gst-upse:
- implement so that gst users get quality PSF playback!
+ pick deadchip's brain on how best to handle upse's callback design