The workflow goes as follows (once you got your Bevy code setup)
- create & register all your components you want to be able to set from the Blender side (this is basic Bevy, no specific work needed)
- follow the instructions in the blenvy to generate a registry export
Setup the Blender Blenvy blender add-on to add & edit your components visually & reliably
- export your level as a glb/gltf file :
- using Blender's default gltf exporter !!IMPORTANT you need to check the following:
- or much better, using blenvy
- load it in Bevy (see the various examples for this)
- you should see the components attached to your entities in Bevy
note: you get a warning if there are any unregistered components in your gltf file (they get ignored) you will get a warning per entity