You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As far as I know, if I rename a type in Rust, I have no choice but to go to every single object in Blender that uses that component, remove the component and re-add it along with its configuration. Worse, I have no way of knowing which objects are affected, since the error message when running the game only tells me which type is invalid, but not where it came from. See #153
The text was updated successfully, but these errors were encountered:
As far as I know, if I rename a type in Rust, I have no choice but to go to every single object in Blender that uses that component, remove the component and re-add it along with its configuration. Worse, I have no way of knowing which objects are affected, since the error message when running the game only tells me which type is invalid, but not where it came from. See #153
The text was updated successfully, but these errors were encountered: