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pong.py
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# Pong game made using Python
# By Karan.V
import turtle
#Creating the window
wn = turtle.Screen()
wn.title("Pong")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
score_a = 0
score_b = 0
#Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("White")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350,0)
#Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("White")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(+350,0)
#Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("White")
ball.penup()
ball.goto(0,0)
ball.dx = 0.25
ball.dy = -0.25
# Score
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B :0", align="center", font=("Courier", 24, "normal"))
#Movement for Paddle A
def paddle_a_up():
y=paddle_a.ycor()
y +=20
paddle_a.sety(y)
def paddle_a_down():
y=paddle_a.ycor()
y -=20
paddle_a.sety(y)
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.listen()
wn.onkeypress(paddle_a_down, "s")
#Movement for Paddle B
def paddle_b_up():
y=paddle_b.ycor()
y +=20
paddle_b.sety(y)
def paddle_b_down():
y=paddle_b.ycor()
y -=20
paddle_b.sety(y)
wn.listen()
wn.onkeypress(paddle_b_up, "Up")
wn.listen()
wn.onkeypress(paddle_b_down, "Down")
#Main Game Loop
while True:
wn.update()
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
if ball.ycor() > 290:
ball.sety(290)
ball.dy *=-1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390:
ball.goto(0,0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B :{}".format(score_a,score_b), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0,0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A: {} Player B :{}".format(score_a,score_b), align="center", font=("Courier", 24, "normal"))
if (ball.xcor() > 340 and ball.xcor() <350) and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() -40):
ball.setx(340)
ball.dx *=-1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() -40):
ball.setx(-340)
ball.dx *=-1
# AI Player ( Comment the following lines if you want to play multiplayer)
if paddle_b.ycor() <ball.ycor() and abs(paddle_b.ycor() - ball.ycor()) > 10:
paddle_b_up()
elif paddle_b.ycor() >ball.ycor() and abs(paddle_b.ycor() - ball.ycor()) > 10 :
paddle_b_down()