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[Enhancement] Packet Loss display #32
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I don't think it'd be possible to do it in a meaningful way without redesigning the plugin entirely (though that is something I want to do). None of the tools the plugin already uses to track ping track/expose packet loss, so I'd need something entirely different to do that. I could do it by hooking a function in the game's network stack and tracking the TCP retransmission rate, it'd just take quite a bit of time to reverse-engineer. I also wouldn't be able to use it for VPN users, but I guess that's a separate problem. tl;dr I want to, but it's not trivial. |
Not sure if it helps, but windows tool resmon (Resource Monitor) seems to have access to the game's ping and latency XIV has 2 TCP connections visible in resmon, 1 being chat and 1 being the game client. Not sure if it's possible to hook into the same logic resmon is using through the plugin itself, but I did find this online. https://stackoverflow.com/questions/11039923/how-can-i-get-the-resource-monitor-values-in-net The comment on the thread link to another thread that might be of use. |
The WMI documentation is mostly outdated, and a lot of links in the official docs are broken, but I can try using that. I've tried some Windows API functions I thought resmon was pulling from, but they all required admin privileges to use. |
Privileges wasn't something that occurred to me, best of luck. Hope it helps. |
I would change over to this in a heartbeat if it showed packet loss. I've been using the ACT plugin "ACT.FFXIVPing" for some time now which shows both ping and packet loss percent. |
Summary
Would it be possible to include a line showing the users current packet loss?
This would be very useful to those that aren't close to the server in identifying possible network issues they might be experiencing
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