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Cut mesh returns warped and out of position if it has rotation AND uneqal scale values #28
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It's been a long time but I came back to it and finally have a solution so I thought I may aswell share. You're going to need this code
And create the new mesh with
I've made quite a few changes to the rest of the code to fix most bugs, there's only one bug left which I think is caused by a float point error, playing with the epsilon value in CSG.cs seems to fix it in some cases so I've been playing around with that. I'm going to post my own repo with all the bug fixes and my implementations so we can try and revive this thing. EDIT: here's the link to the repo |
The GitHub repo is missing |
worth mentioning that the mesh returns and cuts as expected with unequal scale values IF there is no rotation
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