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cache.go
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cache.go
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// An LRU cached aimed at high concurrency
package ccache
import (
"hash/fnv"
"sync/atomic"
"time"
)
type Cache[T any] struct {
*Configuration[T]
control
list *List[*Item[T]]
size int64
buckets []*bucket[T]
bucketMask uint32
deletables chan *Item[T]
promotables chan *Item[T]
}
// Create a new cache with the specified configuration
// See ccache.Configure() for creating a configuration
func New[T any](config *Configuration[T]) *Cache[T] {
c := &Cache[T]{
list: NewList[*Item[T]](),
Configuration: config,
control: newControl(),
bucketMask: uint32(config.buckets) - 1,
buckets: make([]*bucket[T], config.buckets),
deletables: make(chan *Item[T], config.deleteBuffer),
promotables: make(chan *Item[T], config.promoteBuffer),
}
for i := 0; i < config.buckets; i++ {
c.buckets[i] = &bucket[T]{
lookup: make(map[string]*Item[T]),
}
}
go c.worker()
return c
}
func (c *Cache[T]) ItemCount() int {
count := 0
for _, b := range c.buckets {
count += b.itemCount()
}
return count
}
func (c *Cache[T]) DeletePrefix(prefix string) int {
count := 0
for _, b := range c.buckets {
count += b.deletePrefix(prefix, c.deletables)
}
return count
}
// Deletes all items that the matches func evaluates to true.
func (c *Cache[T]) DeleteFunc(matches func(key string, item *Item[T]) bool) int {
count := 0
for _, b := range c.buckets {
count += b.deleteFunc(matches, c.deletables)
}
return count
}
func (c *Cache[T]) ForEachFunc(matches func(key string, item *Item[T]) bool) {
for _, b := range c.buckets {
if !b.forEachFunc(matches) {
break
}
}
}
// Get an item from the cache. Returns nil if the item wasn't found.
// This can return an expired item. Use item.Expired() to see if the item
// is expired and item.TTL() to see how long until the item expires (which
// will be negative for an already expired item).
func (c *Cache[T]) Get(key string) *Item[T] {
item := c.bucket(key).get(key)
if item == nil {
return nil
}
if !item.Expired() {
select {
case c.promotables <- item:
default:
}
}
return item
}
// Same as Get but does not promote the value. This essentially circumvents the
// "least recently used" aspect of this cache. To some degree, it's akin to a
// "peak"
func (c *Cache[T]) GetWithoutPromote(key string) *Item[T] {
return c.bucket(key).get(key)
}
// Used when the cache was created with the Track() configuration option.
// Avoid otherwise
func (c *Cache[T]) TrackingGet(key string) TrackedItem[T] {
item := c.Get(key)
if item == nil {
return nil
}
item.track()
return item
}
// Used when the cache was created with the Track() configuration option.
// Sets the item, and returns a tracked reference to it.
func (c *Cache[T]) TrackingSet(key string, value T, duration time.Duration) TrackedItem[T] {
return c.set(key, value, duration, true)
}
// Set the value in the cache for the specified duration
func (c *Cache[T]) Set(key string, value T, duration time.Duration) {
c.set(key, value, duration, false)
}
// Setnx set the value in the cache for the specified duration if not exists
func (c *Cache[T]) Setnx(key string, value T, duration time.Duration) {
c.bucket(key).setnx(key, value, duration, false)
}
// Setnx2 set the value in the cache for the specified duration if not exists
func (c *Cache[T]) Setnx2(key string, f func() T, duration time.Duration) *Item[T] {
item, existing := c.bucket(key).setnx2(key, f, duration, false)
// consistent with Get
if existing && !item.Expired() {
select {
case c.promotables <- item:
default:
}
// consistent with set
} else if !existing {
c.promotables <- item
}
return item
}
// Replace the value if it exists, does not set if it doesn't.
// Returns true if the item existed an was replaced, false otherwise.
// Replace does not reset item's TTL
func (c *Cache[T]) Replace(key string, value T) bool {
item := c.bucket(key).get(key)
if item == nil {
return false
}
c.Set(key, value, item.TTL())
return true
}
// Extend the value if it exists, does not set if it doesn't exists.
// Returns true if the expire time of the item an was extended, false otherwise.
func (c *Cache[T]) Extend(key string, duration time.Duration) bool {
item := c.bucket(key).get(key)
if item == nil {
return false
}
item.Extend(duration)
return true
}
// Attempts to get the value from the cache and calles fetch on a miss (missing
// or stale item). If fetch returns an error, no value is cached and the error
// is returned back to the caller.
// Note that Fetch merely calls the public Get and Set functions. If you want
// a different Fetch behavior, such as thundering herd protection or returning
// expired items, implement it in your application.
func (c *Cache[T]) Fetch(key string, duration time.Duration, fetch func() (T, error)) (*Item[T], error) {
item := c.Get(key)
if item != nil && !item.Expired() {
return item, nil
}
value, err := fetch()
if err != nil {
return nil, err
}
return c.set(key, value, duration, false), nil
}
// Remove the item from the cache, return true if the item was present, false otherwise.
func (c *Cache[T]) Delete(key string) bool {
item := c.bucket(key).delete(key)
if item != nil {
c.deletables <- item
return true
}
return false
}
func (c *Cache[T]) set(key string, value T, duration time.Duration, track bool) *Item[T] {
item, existing := c.bucket(key).set(key, value, duration, track)
if existing != nil {
c.deletables <- existing
}
c.promotables <- item
return item
}
func (c *Cache[T]) bucket(key string) *bucket[T] {
h := fnv.New32a()
h.Write([]byte(key))
return c.buckets[h.Sum32()&c.bucketMask]
}
func (c *Cache[T]) halted(fn func()) {
c.halt()
defer c.unhalt()
fn()
}
func (c *Cache[T]) halt() {
for _, bucket := range c.buckets {
bucket.Lock()
}
}
func (c *Cache[T]) unhalt() {
for _, bucket := range c.buckets {
bucket.Unlock()
}
}
func (c *Cache[T]) worker() {
dropped := 0
cc := c.control
promoteItem := func(item *Item[T]) {
if c.doPromote(item) && c.size > c.maxSize {
dropped += c.gc()
}
}
for {
select {
case item := <-c.promotables:
promoteItem(item)
case item := <-c.deletables:
c.doDelete(item)
case control := <-cc:
switch msg := control.(type) {
case controlStop:
goto drain
case controlGetDropped:
msg.res <- dropped
dropped = 0
case controlSetMaxSize:
c.maxSize = msg.size
if c.size > c.maxSize {
dropped += c.gc()
}
msg.done <- struct{}{}
case controlClear:
c.halted(func() {
promotables := c.promotables
for len(promotables) > 0 {
<-promotables
}
deletables := c.deletables
for len(deletables) > 0 {
<-deletables
}
for _, bucket := range c.buckets {
bucket.clear()
}
c.size = 0
c.list = NewList[*Item[T]]()
})
msg.done <- struct{}{}
case controlGetSize:
msg.res <- c.size
case controlGC:
dropped += c.gc()
msg.done <- struct{}{}
case controlSyncUpdates:
doAllPendingPromotesAndDeletes(c.promotables, promoteItem, c.deletables, c.doDelete)
msg.done <- struct{}{}
}
}
}
drain:
for {
select {
case item := <-c.deletables:
c.doDelete(item)
default:
return
}
}
}
// This method is used to implement SyncUpdates. It simply receives and processes as many
// items as it can receive from the promotables and deletables channels immediately without
// blocking. If some other goroutine sends an item on either channel after this method has
// finished receiving, that's OK, because SyncUpdates only guarantees processing of values
// that were already sent by the same goroutine.
func doAllPendingPromotesAndDeletes[T any](
promotables <-chan *Item[T],
promoteFn func(*Item[T]),
deletables <-chan *Item[T],
deleteFn func(*Item[T]),
) {
doAllPromotes:
for {
select {
case item := <-promotables:
promoteFn(item)
default:
break doAllPromotes
}
}
doAllDeletes:
for {
select {
case item := <-deletables:
deleteFn(item)
default:
break doAllDeletes
}
}
}
func (c *Cache[T]) doDelete(item *Item[T]) {
if item.node == nil {
item.promotions = -2
} else {
c.size -= item.size
if c.onDelete != nil {
c.onDelete(item)
}
c.list.Remove(item.node)
item.node = nil
item.promotions = -2
}
}
func (c *Cache[T]) doPromote(item *Item[T]) bool {
//already deleted
if item.promotions == -2 {
return false
}
if item.node != nil { //not a new item
if item.shouldPromote(c.getsPerPromote) {
c.list.MoveToFront(item.node)
item.promotions = 0
}
return false
}
c.size += item.size
item.node = c.list.Insert(item)
return true
}
func (c *Cache[T]) gc() int {
dropped := 0
node := c.list.Tail
itemsToPrune := int64(c.itemsToPrune)
if min := c.size - c.maxSize; min > itemsToPrune {
itemsToPrune = min
}
for i := int64(0); i < itemsToPrune; i++ {
if node == nil {
return dropped
}
prev := node.Prev
item := node.Value
if !c.tracking || atomic.LoadInt32(&item.refCount) == 0 {
c.bucket(item.key).delete(item.key)
c.size -= item.size
c.list.Remove(node)
if c.onDelete != nil {
c.onDelete(item)
}
dropped += 1
item.node = nil
item.promotions = -2
}
node = prev
}
return dropped
}