Solution & guide for streaming anything into VRChat via HLS or other similar technologies that can be consumed by AVPro in Unity.
We can use nginx's RTMP module to output a usable stream for VRChat video sync panels. This provides a very good quality, low latency, uninterruptable stream so you can watch whatever you'd like, much like Rabbit. Some future work on this repo would be making a Dockerized version of this solution, a mass of helper systems, and a paid web service to allow it's hosted usage too.
Some of this work has already been done and documented before in Japanese, but this repo is my own work and information on how to do it without anything more complicated.
- web-accessible server or PC, cloud or locally hosted OK, behind CloudFlare also OK (and possibly recommended.)
- nginx with RTMP module
$ apt install nginx libnginx-mod-rtmp
- OBS or other RTMP output capable software (ffmpeg, wirecast, XSplit...)
- A VRChat world that accept livestreams (Bedroom Theater)
- (Optionally VLC to test HLS)
This can be done all in one PC, just set up port-forwarding.
in nginx.conf
(or as an include but NOT sites-enabled,) add:
rtmp {
server {
listen 1935; # this is the port, you may change it if necessary.
chunk_size 4000; # a basic chunk_size for RTMP's uses.
application live { # "live" may be changed to whatever you'd like, this will affect the URLs we use later, though.
live on;
allow publish 127.0.0.1 192.168.0.1/16; # this may include your entire network, you may be more or less exact with this.
# if you don't care about potential griefing, use `all' in place of the IPs.
deny publish all; # denied if none of the above apply.
# -- HLS --
hls on;
hls_path /tmp/hls; # this is where all of HLS's files will be stored.
# They are a running replacement so disk space will be minimal.
# Adjust other HLS settings if necessary to level it out if it's a problem.
hls_playlist_length 4s; # Thies 2 lines should help with latency
hls_fragment 1s; # The hls_fragment should match your keyframe interval in obs see screenshot in readme
# optionally,
#hls_continuous on;
# Uncommenting will fix a minor issue if the stream ends prematurely.
# However... this does have a side effect of using more disk space.
}
}
}
somewhere in an http
block, or sites-enabled...
server {
listen 80;
server_name vrcstream.example.com; // replace or remove this value as needed.
# setting up any HTTP configuration you'd like is ok, the only important part is below.
location /hls {
# Serve HLS fragments
types {
application/vnd.apple.mpegurl m3u8;
video/mp2t ts;
}
root /tmp;
add_header Cache-Control no-cache;
}
}
This is considering you have stuck with the original application directive above in nginx.
We will use an RTMP URL rtmp://vrcstream.example.com/live/random-stream-key
. Take note of the end part, as this will be considered in the HLS URL later.
For OBS, we'd set this up in the form of
- Use Custom Streaming Server
- Use the beginning part of the RTMP URL in URL,
rtmp://vrcstream.example.com/live
- Use the end part as the Stream Key,
random-stream-key
(this value can be anything, but take note of it.)
Then go to output settings and set it up like
- Use Advanced Output Mode
- Set Keyframe Interval to
1
This needs futher testing inside of vrchat to see if delay is down
It is also imperative that you use lower video bitrate (I can recommend 2500kbit/s,) as this quality will be passed directly on to all viewers, which may not be able to keep up with that sort of bandwidth. If you know you can go higher, do it. Just be mindful of others. There is technically no limit like Twitch has, as this is your server, and it's also your upload speed, divide it by aproximately how many people will be in the map with you.
For our example, the HLS playlist URL would be http://vrcstream.exmaple.com/hls/random-stream-key.m3u8
For VRChat, Enter a world that can accept livestreams (possibly videos in general,) type in the above URL (I'd recommend typing it in notepad and pasting if you can), then click play, and enjoy!
For VLC, go to File, Network Stream, and enter in the above URL, and Play!
- It will never desync for other players so you may stop/pause/start to your heart's content, but it will start from the beginning of the buffer.
- VRChat can break state sync, and sometimes end up draining out the 60 second buffer.