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Paused Deformable's have their mesh data reset when entering play mode #5

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keenanwoodall opened this issue Mar 27, 2019 · 0 comments
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keenanwoodall commented Mar 27, 2019

You should be able to pause deformables and not have to update them again when entering play mode. This is a bit tough, because native arrays have to be disposed when changing between edit and play mode. A possible solution would be to serialize MeshData.dynamicManaged and copy that into MeshData.DynamicNative when initialized, but that would counteract any attempts at solving the mesh serialization issues (#10) and would bloat scene sizes even more.

@keenanwoodall keenanwoodall added the bug Something isn't working label Mar 27, 2019
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