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When running a project exported in release mode, License Manager will cause a crash if the licenses json has anything in it.
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org Vulkan 1.3.277 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Ti SCRIPT ERROR: Parse Error: Cannot find member "new" in base "License". at: GDScript::reload (res://addons/licenses/component.gd:109) SCRIPT ERROR: Parse Error: Cannot find member "new" in base "License". at: GDScript::reload (res://addons/licenses/component.gd:109) SCRIPT ERROR: Compile Error: at: GDScript::reload (res://addons/licenses/licenses.gd:-1) SCRIPT ERROR: Parse Error: Cannot find member "new" in base "License". at: GDScript::reload (res://addons/licenses/component.gd:109) SCRIPT ERROR: Compile Error: at: GDScript::reload (res://examples/licenses/license_container.gd:-1) SCRIPT ERROR: Compile Error: at: GDScript::reload (res://examples/licenses/license_selector.gd:-1) ERROR: Failed to load script "res://examples/licenses/license_selector.gd" with error "Compilation failed". at: load (modules/gdscript/gdscript.cpp:2936) Segmentation fault (core dumped)
This appears to be the same issue discussed here: godotengine/godot#80526.
Example project: licenses-crash-4-3.zip
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
When running a project exported in release mode, License Manager will cause a crash if the licenses json has anything in it.
This appears to be the same issue discussed here: godotengine/godot#80526.
Example project:
licenses-crash-4-3.zip
The text was updated successfully, but these errors were encountered: