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app.js
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let userScore = 0;
let computerScore = 0;
const userScore_span = document.getElementById("user-score");
const computerScore_span = document.getElementById("computer-score");
const scoreBoard_div = document.querySelector(".score-board");
const result_p = document.querySelector(".result > p");
const rock_div = document.getElementById("r");
const paper_div = document.getElementById("p");
const scissors_div = document.getElementById("s");
function getComputerChoice() {
const choices = ['r', 'p', 's'];
const randomNumber = Math.floor(Math.random() * 3);
return choices[randomNumber];
}
function convertToWord(letter) {
if (letter === "r") return "Rock";
if (letter === "p") return "Paper";
else return "Scissors";
}
function win(userChoice, computerChoice) {
userScore++;
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
result_p.innerHTML = `${convertToWord(userChoice)} (YOU) beats ${convertToWord(computerChoice)} (CPU). You won! 💪`;
document.getElementById(userChoice).classList.add('green-glow');
setTimeout(() => document.getElementById(userChoice).classList.remove('green-glow'), 700)
}
function lose(userChoice, computerChoice) {
computerScore++;
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
result_p.innerHTML = `${convertToWord(userChoice)} (YOU) loses to ${convertToWord(computerChoice)} (CPU). You lost! 💩`;
document.getElementById(userChoice).classList.add('red-glow');
setTimeout(() => document.getElementById(userChoice).classList.remove('red-glow'), 700)
}
function draw(userChoice) {
result_p.innerHTML = `You both chose ${convertToWord(userChoice)}. It's a draw! 😑`;
document.getElementById(userChoice).classList.add('gray-glow');
setTimeout(() => document.getElementById(userChoice).classList.remove('gray-glow'), 700)
}
function game(userChoice) {
const computerChoice = getComputerChoice();
switch (userChoice + computerChoice) {
case "pr":
case "rs":
case "sp":
win(userChoice, computerChoice);
break;
case "rp":
case "sr":
case "ps":
lose(userChoice, computerChoice);
break;
case "rr":
case "pp":
case "ss":
draw(userChoice);
break;
}
}
function main() {
rock_div.addEventListener('click', function() {
game("r");
})
paper_div.addEventListener('click', function() {
game("p");
})
scissors_div.addEventListener('click', function() {
game("s");
})
}
main();