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hand_shadow.py
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hand_shadow.py
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from pathlib import Path
import mujoco
import mujoco.viewer
from loop_rate_limiters import RateLimiter
import mink
_HERE = Path(__file__).parent
_XML = _HERE / "shadow_hand" / "scene_left.xml"
if __name__ == "__main__":
model = mujoco.MjModel.from_xml_path(_XML.as_posix())
configuration = mink.Configuration(model)
posture_task = mink.PostureTask(model, cost=1e-2)
fingers = ["thumb", "first", "middle", "ring", "little"]
finger_tasks = []
for finger in fingers:
task = mink.FrameTask(
frame_name=finger,
frame_type="site",
position_cost=1.0,
orientation_cost=0.0,
lm_damping=1.0,
)
finger_tasks.append(task)
tasks = [
posture_task,
*finger_tasks,
]
model = configuration.model
data = configuration.data
solver = "quadprog"
with mujoco.viewer.launch_passive(
model=model, data=data, show_left_ui=False, show_right_ui=False
) as viewer:
mujoco.mjv_defaultFreeCamera(model, viewer.cam)
configuration.update_from_keyframe("grasp hard")
# Initialize mocap bodies at their respective sites.
posture_task.set_target_from_configuration(configuration)
for finger in fingers:
mink.move_mocap_to_frame(model, data, f"{finger}_target", finger, "site")
rate = RateLimiter(frequency=500.0, warn=False)
dt = rate.dt
t = 0
while viewer.is_running():
# Update task target.
for finger, task in zip(fingers, finger_tasks):
task.set_target(
mink.SE3.from_mocap_name(model, data, f"{finger}_target")
)
vel = mink.solve_ik(configuration, tasks, rate.dt, solver, 1e-5)
configuration.integrate_inplace(vel, rate.dt)
mujoco.mj_camlight(model, data)
# Visualize at fixed FPS.
viewer.sync()
rate.sleep()
t += dt