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keymap.c
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/* Copyright 2020 gtips
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
/* Joystick layer starts from here */
// Direction Layers defaulted to standard SOCD
_DPAD,
_LSTICK,
// SOCD Layers
_SOCDN,
_SOCDLIP,
// Toggle layers
_JOYFN
};
// Joystick variables init
#define BASE TO(_BASE)
#define DPAD TO(_DPAD)
#define LSTICK TO(_LSTICK)
#define SOCDN TO(_SOCDN)
#define SOCDLIP TO(_SOCDLIP)
#define JOYFN LT(_JOYFN, KC_SPC)
enum custom_keycodes {
// Cross, Circle, Square, and Triangle buttons
JS_CRO = SAFE_RANGE,
JS_CIR,
JS_SQU,
JS_TRI,
// L R buttons
JS_L1,
JS_R1,
JS_L2,
JS_R2,
// Select Start buttons
JS_SEL,
JS_STRT,
// LS and LR button press
JS_L3,
JS_R3,
// SOCD Standard
JS_UP,
JS_DN,
JS_LT,
JS_RT,
// SOCD True neutral
JS_UP_N,
JS_DN_N,
// SOCD Last Input Priority
JS_UP_LIP,
JS_DN_LIP,
JS_LT_LIP,
JS_RT_LIP,
// PS/Home button
JS_HOM
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// The Keyboard Layer
[_BASE] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, KC_S, KC_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JOYFN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT
),
// The Joystick Layers
[_DPAD] = LAYOUT(
JS_HOM, JS_SEL, JS_STRT, JS_L3, JS_R3, XXXXXXX, JS_SQU, JS_TRI, JS_R1, JS_L1,
XXXXXXX, JS_LT, JS_DN, JS_RT, XXXXXXX, XXXXXXX, JS_CRO, JS_CIR, JS_R2, JS_L2,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JS_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
[_LSTICK] = LAYOUT(
JS_HOM, JS_SEL, JS_STRT, JS_L3, JS_R3, XXXXXXX, JS_SQU, JS_TRI, JS_R1, JS_L1,
XXXXXXX, JS_LT, JS_DN, JS_RT, XXXXXXX, XXXXXXX, JS_CRO, JS_CIR, JS_R2, JS_L2,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JS_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
[_SOCDN] = LAYOUT(
JS_HOM, JS_SEL, JS_STRT, JS_L3, JS_R3, XXXXXXX, JS_SQU, JS_TRI, JS_R1, JS_L1,
XXXXXXX, JS_LT, JS_DN_N, JS_RT, XXXXXXX, XXXXXXX, JS_CRO, JS_CIR, JS_R2, JS_L2,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JS_UP_N, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
[_SOCDLIP] = LAYOUT(
JS_HOM, JS_SEL, JS_STRT, JS_L3, JS_R3, XXXXXXX, JS_SQU, JS_TRI, JS_R1, JS_L1,
XXXXXXX, JS_LT_LIP, JS_DN_LIP, JS_RT_LIP, XXXXXXX, XXXXXXX, JS_CRO, JS_CIR, JS_R2, JS_L2,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JS_UP_LIP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
[_JOYFN] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, LSTICK, DPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JOYFN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
};
// Combo usage for exit and socd mode
const uint16_t PROGMEM exit_joystick[] = {JS_HOM, JS_SEL, COMBO_END};
const uint16_t PROGMEM socd_s_activate[] = {JS_HOM, JS_STRT, COMBO_END};
const uint16_t PROGMEM socd_n_activate[] = {JS_HOM, JS_L3, COMBO_END};
const uint16_t PROGMEM socd_l_activate[] = {JS_HOM, JS_R3, COMBO_END};
combo_t key_combos[] = {
COMBO(exit_joystick, BASE),
COMBO(socd_s_activate, DPAD),
COMBO(socd_n_activate, SOCDN),
COMBO(socd_l_activate, SOCDLIP),
};
bool DPAD_ACTIVE = true;
bool LSTICK_ACTIVE = false;
layer_state_t layer_state_set_user(layer_state_t state) {
if (IS_LAYER_ON_STATE(state, _DPAD)) {
DPAD_ACTIVE = true;
LSTICK_ACTIVE = false;
} else if (IS_LAYER_ON_STATE(state, _LSTICK)) {
DPAD_ACTIVE = false;
LSTICK_ACTIVE = true;
}
// base layer to deactivate all joystick state
if (IS_LAYER_ON_STATE(state, _BASE)) {
DPAD_ACTIVE = false;
LSTICK_ACTIVE = false;
}
return state;
}
/* Start Joystick configurations and macros */
bool UP_FLAG = false;
bool DN_FLAG = false;
bool LT_FLAG = false;
bool RT_FLAG = false;
// left stick axis 0,1 | right stick axis 2,3
joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = {
JOYSTICK_AXIS_VIRTUAL, // x
JOYSTICK_AXIS_VIRTUAL, // y
};
// Input Map
// UP: button 12 | LS Axis (1, -127)
// DOWN: button 13 | LS Axis (1, 127)
// LEFT: button 14 | LS Axis (0, -127)
// RIGHT: button 15 | LS Axis (0, 127)
// SOCD: up+down = up
bool joy_up(bool ok) {
if (ok) {
UP_FLAG = true;
if (DN_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(13): joystick_set_axis(1, 0);
}
DPAD_ACTIVE ? register_joystick_button(12): joystick_set_axis(1, -127);
} else {
UP_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(12): joystick_set_axis(1, 0);
if (DN_FLAG) {
DPAD_ACTIVE ? register_joystick_button(13): joystick_set_axis(1, 127);
}
}
return false;
}
// SOCD: down+up = up
bool joy_dn(bool ok) {
if (ok) {
DN_FLAG = true;
if (!UP_FLAG) {
DPAD_ACTIVE ? register_joystick_button(13): joystick_set_axis(1, 127);
}
} else {
DN_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(13): joystick_set_axis(1, 0);
if (UP_FLAG) {
DPAD_ACTIVE ? register_joystick_button(12): joystick_set_axis(1, -127);
}
}
return false;
}
// SOCD true neutral: up+down = neutral
bool joy_up_n(bool ok) {
if (ok) {
UP_FLAG = true;
if (DN_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(13): joystick_set_axis(1, 0);
} else {
DPAD_ACTIVE ? register_joystick_button(12): joystick_set_axis(1, -127);
}
} else {
UP_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(12): joystick_set_axis(1, 0);
if(DN_FLAG) {
DPAD_ACTIVE ? register_joystick_button(13): joystick_set_axis(1, 127);
}
}
return false;
}
// SOCD true neutral: down+up = neutral
bool joy_dn_n(bool ok) {
if (ok) {
DN_FLAG = true;
if (UP_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(12): joystick_set_axis(1, 0);
} else {
DPAD_ACTIVE ? register_joystick_button(13): joystick_set_axis(1, 127);
}
} else {
DN_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(13): joystick_set_axis(1, 0);
if(UP_FLAG) {
DPAD_ACTIVE ? register_joystick_button(12): joystick_set_axis(1, -127);
}
}
return false;
}
// SOCD last input priority: up+down = down
bool joy_up_lip(bool ok) {
if (ok) {
UP_FLAG = true;
if (DN_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(13): joystick_set_axis(1, 0);
}
DPAD_ACTIVE ? register_joystick_button(12): joystick_set_axis(1, -127);
} else {
UP_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(12): joystick_set_axis(1, 0);
if(DN_FLAG) {
DPAD_ACTIVE ? register_joystick_button(13): joystick_set_axis(1, 127);
}
}
return false;
}
// SOCD last input priority: down+up = up
bool joy_dn_lip(bool ok) {
if (ok) {
DN_FLAG = true;
if (UP_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(12): joystick_set_axis(1, 0);
}
DPAD_ACTIVE ? register_joystick_button(13): joystick_set_axis(1, 127);
} else {
DN_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(13): joystick_set_axis(1, 0);
if(UP_FLAG) {
DPAD_ACTIVE ? register_joystick_button(12): joystick_set_axis(1, -127);
}
}
return false;
}
// SOCD: left+right = neutral
bool joy_lt(bool ok) {
if (ok) {
LT_FLAG = true;
if (RT_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(15): joystick_set_axis(0, 0);
} else {
DPAD_ACTIVE ? register_joystick_button(14): joystick_set_axis(0, -127);
}
} else {
LT_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(14): joystick_set_axis(0, 0);
if(RT_FLAG) {
DPAD_ACTIVE ? register_joystick_button(15): joystick_set_axis(0, 127);
}
}
return false;
}
// SOCD: right+left = neutral
bool joy_rt(bool ok) {
if (ok) {
RT_FLAG = true;
if (LT_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(14): joystick_set_axis(0, 0);
} else {
DPAD_ACTIVE ? register_joystick_button(15): joystick_set_axis(0, 127);
}
} else {
RT_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(15): joystick_set_axis(0, 0);
if(LT_FLAG) {
DPAD_ACTIVE ? register_joystick_button(14): joystick_set_axis(0, -127);
}
}
return false;
}
// SOCD Last Input Priority: left+right = right
bool joy_lt_lip(bool ok) {
if (ok) {
LT_FLAG = true;
if (RT_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(15): joystick_set_axis(0, 0);
}
DPAD_ACTIVE ? register_joystick_button(14): joystick_set_axis(0, -127);
} else {
LT_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(14): joystick_set_axis(0, 0);
if(RT_FLAG) {
DPAD_ACTIVE ? register_joystick_button(15): joystick_set_axis(0, 127);
}
}
return false;
}
// SOCD Last Input Priority: right+left = left
bool joy_rt_lip(bool ok) {
if (ok) {
RT_FLAG = true;
if (LT_FLAG) {
DPAD_ACTIVE ? unregister_joystick_button(14): joystick_set_axis(0, 0);
}
DPAD_ACTIVE ? register_joystick_button(15): joystick_set_axis(0, 127);
} else {
RT_FLAG = false;
DPAD_ACTIVE ? unregister_joystick_button(15): joystick_set_axis(0, 0);
if(LT_FLAG) {
DPAD_ACTIVE ? register_joystick_button(14): joystick_set_axis(0, -127);
}
}
return false;
}
bool joy_x(bool ok, uint8_t button) {
ok ? register_joystick_button(button): unregister_joystick_button(button);
return false;
}
// The order of button numbering follows the button report number from the good old PS3 joystick
// e.g. Cross = button 0, Circle = button 1, ... , Home = button 16
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool p = record->event.pressed;
switch (keycode) {
case JS_CRO:
return joy_x(p, 0);
case JS_CIR:
return joy_x(p, 1);
case JS_SQU:
return joy_x(p, 2);
case JS_TRI:
return joy_x(p, 3);
case JS_L1:
return joy_x(p, 4);
case JS_R1:
return joy_x(p, 5);
case JS_L2:
return joy_x(p, 6);
case JS_R2:
return joy_x(p, 7);
case JS_SEL:
return joy_x(p, 8);
case JS_STRT:
return joy_x(p, 9);
case JS_L3:
return joy_x(p, 10);
case JS_R3:
return joy_x(p, 11);
// DPAD and Stick buttons
case JS_UP:
return joy_up(p); // button 12 | LS Axis (1, -127) with standard SOCD
case JS_DN:
return joy_dn(p); // button 13 | LS Axis (1, 127) with standard SOCD
case JS_LT:
return joy_lt(p); // button 14 | LS Axis (0, -127) with standard SOCD
case JS_RT:
return joy_rt(p); // button 15 | LS Axis (0, 127) with standard SOCD
case JS_UP_N:
return joy_up_n(p); // apply true neutral SOCD
case JS_DN_N:
return joy_dn_n(p); // appy true neutral SOCD
case JS_UP_LIP:
return joy_up_lip(p); // apply last input priority SOCD
case JS_DN_LIP:
return joy_dn_lip(p); // apply last input priority SOCD
case JS_LT_LIP:
return joy_lt_lip(p); // apply last input priority SOCD
case JS_RT_LIP:
return joy_rt_lip(p); // apply last input priority SOCD
// PS Home button
case JS_HOM:
return joy_x(p, 16);
default:
return true;
}
};