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The inspector view should be as dynamic as possible, displaying attributes and controls based on the currently selected entity.
One approach is to define the ui elements as data (with a specific structure and mapping to the game data) and map them to ui components in the inspector component. This would generalize the layout logic and reduce duplication but can also be more difficult to debug and understand.
The text was updated successfully, but these errors were encountered:
The inspector view should be as dynamic as possible, displaying attributes and controls based on the currently selected entity.
One approach is to define the ui elements as data (with a specific structure and mapping to the game data) and map them to ui components in the inspector component. This would generalize the layout logic and reduce duplication but can also be more difficult to debug and understand.
The text was updated successfully, but these errors were encountered: