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List texts #33

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evktalo opened this issue Feb 15, 2020 · 2 comments
Open

List texts #33

evktalo opened this issue Feb 15, 2020 · 2 comments
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enhancement New feature or request

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@evktalo
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evktalo commented Feb 15, 2020

As a game designer,
I want to see the list of texts,
so that I know what texts are in my game.

Acceptance criteria:

  • All texts from texts.json are listed
  • All locally created texts are listed
  • Cypress test written

Notes:

  • Carefully consider UX first
  • The id of each text is the id of an item/furniture

When developing Lätkäzombit, we created a text matrix in Google sheets, with all the inventory items in one axis and interaction items and furniture on the second axis. Each cell would the contain what the "drag item with item/furniture" interaction text would be. (There would also be a row for just clicking the item/furniture, which would contain the examine texts). This sort of a view might be quite useful, though the matrix easily gets quite large.

@evktalo evktalo added the enhancement New feature or request label Feb 15, 2020
This was referenced Feb 15, 2020
@Svenskapojkarna
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Svenskapojkarna commented Feb 17, 2020

Since every text is related to rooms, items, furnitures and interactions of items and furnitures, I don't see a reason why this feature would be needed. Currently all texts are found bounded to furnitures and we are planning to implement all text features this way to maintain integrity.

From the end users point of view, a tab to inspect all texts found from the game would look like a bit confusing. If thinking about the target users, we would like to have a valid use case to justify the need for this feature.

@evktalo Could you provide a use case from end user point of view so project group could discuss if this feature will be implemented?

@evktalo
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evktalo commented Mar 11, 2020

I appreciate the challenging of the ticket.

One use case when we created Lätkäzombit was that we wanted to include text for every possible interaction, so that the players would be motivated to try out different things, stay entertained while trying the "wrong" thing and we could provide also hints for the right path. So we had a matrix in a spreadsheet which provided us an overview, and we could easily identify gaps where we hadn't yet created content. But for our current users, this is probably not their aim.

Perhaps an appropriate use case for such an overview for our current users could be something that would help them easily check if they've forgotten to add a text to some interaction, without needing to go through them one by one (or notice them through playtesting).

However, in any case, I would prioiritize this feature fairly low. Your current plan sounds good to me.

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