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I thought I'd include this as an issue so that it can be discussed, I think broadly there is a decent chunk for us to be gained and so far I'm not seeing any real downsides. It's not a silver bullet to our performance woes by any stretch and it doesn't represent some major change for us but I think it's worth discussing.
Official support for SkiaSharp 3 will only come when SkiaSharp 3 itself releases, and at this point in time it's not clear when that will be.
I have gotten this running locally on a branch to make sure there were no major hurdles and here's what I found:
Performance improvement is fairly mild, jumped from ~155fps to ~170, CPU/GPU utilisation seems to be the same.
Only one or two changes to the SkiaSharp API, just method renaming more than anything else, not a huge barrier on our end.
No more polyfills needed in shader code, methods like modstepatan etc. are all now available.
No requirements for developers to do anything, I simply bumped the version in the SukiUI library project and the implicitly installed version in the demo project reflected that change.
Support for SkiaSharp 3 is still technically in preview as is SkiaSharp itself, however I saw no issues in the demo app.
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I thought I'd include this as an issue so that it can be discussed, I think broadly there is a decent chunk for us to be gained and so far I'm not seeing any real downsides. It's not a silver bullet to our performance woes by any stretch and it doesn't represent some major change for us but I think it's worth discussing.
Official support for SkiaSharp 3 will only come when SkiaSharp 3 itself releases, and at this point in time it's not clear when that will be.
I have gotten this running locally on a branch to make sure there were no major hurdles and here's what I found:
mod
step
atan
etc. are all now available.SukiUI
library project and the implicitly installed version in the demo project reflected that change.Package Version
Additional Information
No response
The text was updated successfully, but these errors were encountered: