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KinemeGLCameraPatch.xml
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KinemeGLCameraPatch.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>nodeAttributes</key>
<dict>
<key>category</key>
<string>Kineme GL</string>
<key>categories</key>
<array>
<string>Kineme GL</string>
</array>
<key>copyright</key>
<string>Copyright 2008 Kosada Incorporated. All rights reserved.</string>
<key>description</key>
<string>This patch provides camera-style inverse transformation.
http://kineme.net/</string>
<key>name</key>
<string>GL Camera</string>
</dict>
<key>inputAttributes</key>
<dict>
<key>inputXPosition</key>
<dict>
<key>description</key>
<string>X Position</string>
<key>name</key>
<string>X Position</string>
</dict>
<key>inputYPosition</key>
<dict>
<key>description</key>
<string>Y Position</string>
<key>name</key>
<string>Y Position</string>
</dict>
<key>inputZPosition</key>
<dict>
<key>description</key>
<string>Z Position</string>
<key>name</key>
<string>Z Position</string>
</dict>
<key>inputYaw</key>
<dict>
<key>description</key>
<string>Yaw</string>
<key>name</key>
<string>Yaw</string>
</dict>
<key>inputPitch</key>
<dict>
<key>description</key>
<string>Pitch</string>
<key>name</key>
<string>Pitch</string>
</dict>
<key>inputRoll</key>
<dict>
<key>description</key>
<string>Roll</string>
<key>name</key>
<string>Roll</string>
</dict>
</dict>
</dict>
</plist>