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KinemeGLGridPatch.xml
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KinemeGLGridPatch.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>nodeAttributes</key>
<dict>
<key>category</key>
<string>- Kineme GL</string>
<key>categories</key>
<array>
<string>- Kineme GL</string>
</array>
<key>copyright</key>
<string>Copyright 2008 Kosada Incorporated. All rights reserved.</string>
<key>description</key>
<string>This patch outputs a grid of vertexes. It also allows for deformation of the grid.
Despite being in the public release of GL Tools, this patch is considered a Beta and should not be used in a production environment.
http://kineme.net/</string>
<key>name</key>
<string>GL Grid Generator</string>
</dict>
<key>inputAttributes</key>
<dict>
<key>inputHeight</key>
<dict>
<key>description</key>
<string>Number of Rows in the grid</string>
<key>name</key>
<string>Grid Height</string>
</dict>
<key>inputWidth</key>
<dict>
<key>description</key>
<string>Number of Columns in the grid</string>
<key>name</key>
<string>Grid Width</string>
</dict>
<key>inputSelectionEnabled</key>
<dict>
<key>description</key>
<string>Enables modification of the currently selected point</string>
<key>name</key>
<string>Selection Enabled</string>
</dict>
<key>inputSelection</key>
<dict>
<key>description</key>
<string>Currently Selected Point for modification</string>
<key>name</key>
<string>Selection</string>
</dict>
<key>inputX</key>
<dict>
<key>description</key>
<string>X Location for the currently selected point</string>
<key>name</key>
<string>X Position</string>
</dict>
<key>inputY</key>
<dict>
<key>description</key>
<string>Y Location for the currently selected point</string>
<key>name</key>
<string>Y Position</string>
</dict>
<key>inputZ</key>
<dict>
<key>description</key>
<string>Z Location for the currently selected point</string>
<key>name</key>
<string>Z Position</string>
</dict>
<key>inputU</key>
<dict>
<key>description</key>
<string>U Texture coordinate for the currently selected point</string>
<key>name</key>
<string>U Texture Coordinate</string>
</dict>
<key>inputV</key>
<dict>
<key>description</key>
<string>V Texture coordinate for the currently selected point</string>
<key>name</key>
<string>V Texture Coordinate</string>
</dict>
<key>inputColor</key>
<dict>
<key>description</key>
<string>Color for the currently selected point</string>
<key>name</key>
<string>Color</string>
</dict>
<key>inputCommitChanges</key>
<dict>
<key>description</key>
<string>Commits the current inputs to the currently selected point</string>
<key>name</key>
<string>Commit Changes</string>
</dict>
<key>inputAutoIncrementOnCommit</key>
<dict>
<key>description</key>
<string>Increments the selection automatically when changes are committed</string>
<key>name</key>
<string>Auto-Increment on Commit</string>
</dict>
<key>inputResetGrid</key>
<dict>
<key>description</key>
<string>Resets the grid to default settings</string>
<key>name</key>
<string>Reset</string>
</dict>
</dict>
<key>outputAttributes</key>
<dict>
<key>outputGrid</key>
<dict>
<key>description</key>
<string>The outpt grid structure</string>
<key>name</key>
<string>Output Structure</string>
</dict>
<key>outputSelection</key>
<dict>
<key>description</key>
<string>The currently selected point</string>
<key>name</key>
<string>Current Selection</string>
</dict>
</dict>
</dict>
</plist>