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KinemeGLMultMatrixPatch.xml
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KinemeGLMultMatrixPatch.xml
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>nodeAttributes</key>
<dict>
<key>category</key>
<string>Kineme GL</string>
<key>categories</key>
<array>
<string>Kineme GL</string>
</array>
<key>copyright</key>
<string>Copyright 2008 Kosada Incorporated. All rights reserved.</string>
<key>description</key>
<string>This patch modifies the GL Matrix by multipling it with the specified input matrix.
http://kineme.net/</string>
<key>name</key>
<string>GL Matrix Mult</string>
</dict>
<key>inputAttributes</key>
<dict>
<key>inputTranspose</key>
<dict>
<key>description</key>
<string>Transpose the input matrix (row major instead of column major)</string>
<key>name</key>
<string>Transpose</string>
</dict>
<key>input00</key>
<dict>
<key>description</key>
<string>(0,0)</string>
<key>name</key>
<string>(0,0)</string>
</dict>
<key>input01</key>
<dict>
<key>description</key>
<string>(0,1)</string>
<key>name</key>
<string>(0,1)</string>
</dict>
<key>input02</key>
<dict>
<key>description</key>
<string>(0,2)</string>
<key>name</key>
<string>(0,2)</string>
</dict>
<key>input03</key>
<dict>
<key>description</key>
<string>(0,3)</string>
<key>name</key>
<string>(0,3)</string>
</dict>
<key>input10</key>
<dict>
<key>description</key>
<string>(1,0)</string>
<key>name</key>
<string>(1,0)</string>
</dict>
<key>input11</key>
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<key>description</key>
<string>(1,1)</string>
<key>name</key>
<string>(1,1)</string>
</dict>
<key>input12</key>
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<key>description</key>
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<key>name</key>
<string>(1,2)</string>
</dict>
<key>input13</key>
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</dict>
<key>input20</key>
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</dict>
<key>input21</key>
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</dict>
<key>input22</key>
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<key>input32</key>
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<key>input33</key>
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</dict>
<key>outputAttributes</key>
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</dict>
</plist>