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Trying to offset my first person view to a different position and cam2 is changing that value relative to what i set for the width value. If I want
"viewRect": { "x": 0.3, "y": 0.0, "width": 1.5, "height": 1.0, "locked": false },
cam2 forces it to
"viewRect": { "x": -0.5, "y": 0.0, "width": 1.5, "height": 1.0, "locked": false },
upon reload / game restart.
The text was updated successfully, but these errors were encountered:
This is actually intended to prevent people from accidently moving the camera completely offscreen and wondering where it went
Altho the math to achieve that might not be ideal
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Completely took those lines out and built it myself tonight, stuff is positioning how I expect it to now.
7feb58e
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Trying to offset my first person view to a different position and cam2 is changing that value relative to what i set for the width value.
If I want
cam2 forces it to
upon reload / game restart.
The text was updated successfully, but these errors were encountered: