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Changing the parent of a node is currently disabled in NodeSettings. The logic for node parents exist, but it needs to be tested/fixed/re-enabled once the scene-description MVP is released. Re-parenting can be complex in Babylon, especially in handling physics impostors, so this needs to be tested thoroughly.
Changing the parent of a node is currently disabled in
NodeSettings
. The logic for node parents exist, but it needs to be tested/fixed/re-enabled once thescene-description
MVP is released. Re-parenting can be complex in Babylon, especially in handling physics impostors, so this needs to be tested thoroughly.See commit 1d7c403, where it was disabled.
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