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usage.c
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#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <pthread.h>
#include "types.h"
#include "defs.h"
#define MIN(a, b) (a < b ? a : b)
#define MAX(a, b) (a < b ? b : a)
static Room *room_by_num(Room *r, int i)
{
r = (Room*) last(r);
while (r && i-- > 0)
r = (Room*) r->hdr.prev;
return r;
}
static void use_null(Player *p, Item *t)
{
return;
}
static void use_door(Player *p, Item *t)
{
int i;
Room *r;
pthread_mutex_lock(&p->lock);
r = room_by_num(p->room, t->data);
take(&p->room->plrs, p);
pthread_mutex_unlock(&p->room->lock);
pthread_mutex_lock(&r->lock);
push(&r->plrs, p);
pthread_mutex_unlock(&r->lock);
p->room = r;
pthread_mutex_unlock(&p->lock);
}
static void use_knife(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->health = MAX(p->health - 25, 0);
pthread_mutex_unlock(&p->lock);
}
static void use_crisps(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->hunger = MIN(p->hunger + 30, MAX_HUNGER);
free(take(&p->items, t));
pthread_mutex_unlock(&p->lock);
}
static void use_apple(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->hunger = MIN(p->hunger + 40, MAX_HUNGER);
free(take(&p->items, t));
pthread_mutex_unlock(&p->lock);
}
static void use_drink(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->thirst = MIN(p->thirst + 30, MAX_THIRST);
free(take(&p->items, t));
pthread_mutex_unlock(&p->lock);
}
static void use_metal_pipe(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->health = MAX(p->health - 15, 0);
pthread_mutex_unlock(&p->lock);
}
static void use_bandage(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->health = MIN(p->health + 20, MAX_HEALTH);
free(take(&p->items, t));
pthread_mutex_unlock(&p->lock);
}
static void use_water_cooler(Player *p, Item *t)
{
if (t->data == 0)
return;
pthread_mutex_lock(&p->lock);
p->thirst = MIN(p->thirst + 8, MAX_THIRST);
pthread_mutex_unlock(&p->lock);
t->data--;
if (t->data == 0)
t->hdr.name = "empty water cooler";
}
static void use_pizza(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->hunger = MIN(p->hunger + 70, MAX_HUNGER);
free(take(&p->items, t));
pthread_mutex_unlock(&p->lock);
}
static void use_fork(Player *p, Item *t)
{
pthread_mutex_lock(&p->lock);
p->health = MAX(p->health - 5, 0);
pthread_mutex_unlock(&p->lock);
}
static void use_computer(Player *p, Item *t)
{
Room *r;
Player *tmp;
for (r = (Room*) last(p->room); r; r = (Room*) r->hdr.prev) {
if (r == p->room)
continue;
pthread_mutex_lock(&r->lock);
for (tmp = (Player*) r->plrs; tmp; tmp = (Player*) tmp->hdr.next)
fprintf(p->out, "%s is in %s\n\r", tmp->hdr.name, r->hdr.name);
pthread_mutex_unlock(&r->lock);
}
fflush(p->out);
}
/*void use_zombie(Player *p, Item *t)
{
Room *r = (Room*) p;
obj_t *dst = get_adr(&room->obj, tmp);
if (obj->data == 2) {
obj_del(room, obj);
return;
}
if (rand() % 3 > 0)
return;
if (dst->id == DOOR) {
obj_move(plr = get_adr(&rstart, dst->data), room, obj);
printf("%s moved to the %s.\n", obj->name, plr->name);
} else if (dst->id == ZOMBIE && dst != obj && obj->data == 1) {
dst->data = 2;
printf("%s killed %s.\n", obj->name, dst->name);
} else if (dst->id == ZOMBIE && dst != obj && obj->data == 0) {
printf("%s is talking with %s.\n", obj->name, dst->name);
}
return;
}*/
const Prop prop[] = {
/*name, use take, attack, active*/
{"door", use_door, 0, 0, 0},
{"apple", use_apple, 1, 0, 0},
{"knife", use_knife, 1, 1, 0},
{"crisps", use_crisps, 1, 0, 0},
{"sandwich", use_apple, 1, 0, 0},
{"coffee", use_drink, 1, 0, 0},
{"water", use_drink, 1, 0, 0},
{"quill pen", use_fork, 1, 1, 0},
{"metal pipe", use_metal_pipe, 1, 1, 0},
{"bandage", use_bandage, 1, 0, 0},
{"water cooler", use_water_cooler, 0, 0, 0},
{"pizza", use_pizza, 1, 0, 0},
{"fork", use_fork, 1, 1, 0},
{"zombie", use_null, 0, 0, 1},
{"computer", use_computer, 0, 0, 0},
{NULL, NULL, 0, 0, 0}
};