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config.ini
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## INFO ########################################################################
## ##
## plastey ##
## ======= ##
## ##
## Oculus Rift + Leap Motion + Python 3 + C + Blender + Arch Linux ##
## Version: 0.2.2.093 (20150514) ##
## File: config.ini ##
## ##
## For more information about the project, visit ##
## <http://plastey.kibu.hu>. ##
## Copyright (C) 2015 Peter Varo, Kitchen Budapest ##
## ##
## This program is free software: you can redistribute it and/or modify it ##
## under the terms of the GNU General Public License as published by the ##
## Free Software Foundation, either version 3 of the License, or ##
## (at your option) any later version. ##
## ##
## This program is distributed in the hope that it will be useful, but ##
## WITHOUT ANY WARRANTY; without even the implied warranty of ##
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ##
## See the GNU General Public License for more details. ##
## ##
## You should have received a copy of the GNU General Public License ##
## along with this program, most likely a file in the root directory, ##
## called 'LICENSE'. If not, see <http://www.gnu.org/licenses>. ##
## ##
######################################################################## INFO ##
#------------------------------------------------------------------------------#
[Internal]
# DO NOT TOUCH THE VALUES OF THIS SECTION,
# UNLESS YOU KNOW WHAT YOU ARE DOING!
# (OTHERWISE CUTE LITTLE PUPPIES WILL DIE!)
blender_counter = .{:0>3}
permanent_save_dir = ~/Desktop/plastey
temp_base_dir = /tmp/plastey
temp_auto_save_dir = auto_saved
temp_save_folder = saved
temp_states = states
temp_feedbacks = feedbacks
temp_auto_save_file = plastey_auto_save.bz2
temp_save_file = plastey_mesh_{:%%Y_%%m_%%d_%%H_%%M_%%S_%%f}.bz2
state_shut_down = SHUT_DOWN
state_restart = RESTART
state_recover_auto = RECOVER_AUTO
state_save_last = SAVE_LAST
state_done = DONE
message_interval = 1
auto_save_interval = 5
#------------------------------------------------------------------------------#
[Communication]
paired = False
device =
this_host = 10.0.0.1
this_port = 6677
other_host = 10.0.0.2
other_port = 6677
master = True
#------------------------------------------------------------------------------#
[Dimensions]
mesh_wire_width = 0.05
mesh_face_width = 5
mesh_face_height = 5
region_count_x = 10
region_count_y = 10
subdivision_level_x = 10
subdivision_level_y = 10
vertex_radius = 0.5
finger_radius = 2
#------------------------------------------------------------------------------#
[Colors]
face_color = (0.45, 1.00, 0.75)
edge_color = (0.45, 1.00, 0.60)
world_color = (0.45, 1.00, 0.01)
dot_color = (0.00, 0.00, 1.00)
text_color_first = (0.00, 0.00, 1.00)
text_color_other = (0.00, 0.00, 1.00)
text_alpha_first = 0.9
text_alpha_other = 0.5
#------------------------------------------------------------------------------#
[Fonts]
path = ('Meslo-Font', 'dist', 'v1.2.1', 'Meslo LG v1.2.1')
extension = ttf
regular = MesloLGL-Regular
bold = MesloLGL-Bold
italic = MesloLGL-Italic
bold_italic = MesloLGL-BoldItalic
#------------------------------------------------------------------------------#
[Render]
full_screen = True
display_x = 2560
display_y = 0
resolution_x = 1920
resolution_y = 1080
refresh_rate = 75
#------------------------------------------------------------------------------#
[World]
mist_falloff_start = 5
mist_falloff_depth = 40
#------------------------------------------------------------------------------#
[Lamps]
lamp_top_size = 140
lamp_top_distance = 60
lamp_bottom_size = 120
lamp_bottom_distance = 40
#------------------------------------------------------------------------------#
[Names]
logic = vr_logic
scene = vr_scene
hud_scene = vr_hud_scene
world = vr_world
camera_object = vr_cam_obj
camera_data = vr_cam_cam
camera_hud_object = vr_cam_hud_obj
camera_hud_data = vr_cam_hud_cam
text_first_object = vr_txt_1st_obj
text_first_data = vr_txt_1st_text
text_other_object = vr_txt_nth_obj
text_other_data = vr_txt_nth_text
finger_mesh = vr_fng_mesh
finger_object = vr_fng_object
lamp_top = vr_lmp_top
lamp_bottom = vr_lmp_bottom
lamp_top_object = vr_lmp_obj_1
lamp_bottom_object = vr_lmp_obj_2
geometry_object = vr_geo_obj
geometry_mesh = vr_geo_mesh
armature_control = vr_arm_ctl_obj
armature_armature = vr_arm_arm
armature_object = vr_arm_obj
armature_bone = vr_arm_bone
dot_object = vr_dot_obj
dot_mesh = vr_dot_mesh
material_geometry = vr_geo_mat_face
material_wire = vr_geo_mat_wire
material_dot = vr_geo_mat_dot
#------------------------------------------------------------------------------#
[Scripts]
var_text_time = text_time
distortion_shader = lens_distortion.frag
game_logic = main.application