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serial-monitor-send-input.tsx
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serial-monitor-send-input.tsx
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import * as React from '@theia/core/shared/react';
import { Key, KeyCode } from '@theia/core/lib/browser/keys';
import { Board } from '../../../common/protocol/boards-service';
import { DisposableCollection, nls } from '@theia/core/lib/common';
import { BoardsServiceProvider } from '../../boards/boards-service-provider';
import { MonitorModel } from '../../monitor-model';
import { Unknown } from '../../../common/nls';
class HistoryList {
private readonly items: string[] = [];
private index = -1;
constructor(private readonly size = 100) {}
push(val: string): void {
this.items.push(val);
while (this.items.length > this.size) {
this.items.shift();
}
this.index = -1;
}
previous(): string {
if (this.index === -1) {
this.index = this.items.length - 1;
return this.items[this.index];
}
if (this.hasPrevious) {
return this.items[--this.index];
}
return '';
}
private get hasPrevious(): boolean {
return this.index >= 1;
}
next(): string {
if (this.index === this.items.length - 1) {
this.index = -1;
return '';
}
if (this.hasNext) {
return this.items[++this.index];
}
return '';
}
private get hasNext(): boolean {
return this.index >= 0 && this.index !== this.items.length - 1;
}
}
export namespace SerialMonitorSendInput {
export interface Props {
readonly boardsServiceProvider: BoardsServiceProvider;
readonly monitorModel: MonitorModel;
readonly onSend: (text: string) => void;
readonly resolveFocus: (element: HTMLElement | undefined) => void;
}
export interface State {
text: string;
connected: boolean;
history: HistoryList;
}
}
export class SerialMonitorSendInput extends React.Component<
SerialMonitorSendInput.Props,
SerialMonitorSendInput.State
> {
protected toDisposeBeforeUnmount = new DisposableCollection();
constructor(props: Readonly<SerialMonitorSendInput.Props>) {
super(props);
this.state = { text: '', connected: true, history: new HistoryList() };
this.onChange = this.onChange.bind(this);
this.onSend = this.onSend.bind(this);
this.onKeyDown = this.onKeyDown.bind(this);
}
override componentDidMount(): void {
this.setState({ connected: this.props.monitorModel.connected });
this.toDisposeBeforeUnmount.push(
this.props.monitorModel.onChange(({ property }) => {
if (property === 'connected')
this.setState({ connected: this.props.monitorModel.connected });
})
);
}
override componentWillUnmount(): void {
// TODO: "Your preferred browser's local storage is almost full." Discard `content` before saving layout?
this.toDisposeBeforeUnmount.dispose();
}
override render(): React.ReactNode {
return (
<input
ref={this.setRef}
type="text"
className={`theia-input ${this.shouldShowWarning() ? 'warning' : ''}`}
placeholder={this.placeholder}
value={this.state.text}
onChange={this.onChange}
onKeyDown={this.onKeyDown}
/>
);
}
protected shouldShowWarning(): boolean {
const board = this.props.boardsServiceProvider.boardsConfig.selectedBoard;
const port = this.props.boardsServiceProvider.boardsConfig.selectedPort;
return !this.state.connected || !board || !port;
}
protected get placeholder(): string {
if (this.shouldShowWarning()) {
return nls.localize(
'arduino/serial/notConnected',
'Not connected. Select a board and a port to connect automatically.'
);
}
const board = this.props.boardsServiceProvider.boardsConfig.selectedBoard;
const port = this.props.boardsServiceProvider.boardsConfig.selectedPort;
return nls.localize(
'arduino/serial/message',
"Message (Enter to send message to '{0}' on '{1}')",
board
? Board.toString(board, {
useFqbn: false,
})
: Unknown,
port ? port.address : Unknown
);
}
protected setRef = (element: HTMLElement | null): void => {
if (this.props.resolveFocus) {
this.props.resolveFocus(element || undefined);
}
};
protected onChange(event: React.ChangeEvent<HTMLInputElement>): void {
this.setState({ text: event.target.value });
}
protected onSend(): void {
this.props.onSend(this.state.text + this.props.monitorModel.lineEnding);
this.setState({ text: '' });
}
protected onKeyDown(event: React.KeyboardEvent<HTMLInputElement>): void {
const keyCode = KeyCode.createKeyCode(event.nativeEvent);
if (keyCode) {
const { key } = keyCode;
if (key === Key.ENTER) {
const { text } = this.state;
this.onSend();
if (text) {
this.state.history.push(text);
}
} else if (key === Key.ARROW_UP) {
const text = this.state.history.previous();
// IDE 1.x does not advance from the first element to empty string. IDE2 preserves this behavior.
if (text) {
this.setState({ text });
}
} else if (key === Key.ARROW_DOWN) {
this.setState({ text: this.state.history.next() });
} else if (key === Key.ESCAPE) {
this.setState({ text: '' });
}
}
}
}