Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Keystore was tampered with, or password was incorrect" #1028

Closed
HeRo002 opened this issue Feb 23, 2020 · 2 comments
Closed

"Keystore was tampered with, or password was incorrect" #1028

HeRo002 opened this issue Feb 23, 2020 · 2 comments

Comments

@HeRo002
Copy link

HeRo002 commented Feb 23, 2020

Considering the reply I received when I posted this problem here:
https://groups.google.com/forum/#!topic/kivy-users/hFb4w-HysmI
It seems to me, that this is a bug in Buildozer or the guide "Creating a Release APK" - https://github.com/kivy/kivy/wiki/Creating-a-Release-APK .

I am not sure how to give you a short runnable example that reproduces this issue.
And giving you the extreme amount of information from a log_level = 2 in buildozer.specseems like extreme overkill.

The buildozer.spec is below.

Versions

  • Python: 3.6
  • OS: Ubuntu 18.04.4 LTS (with GNOME 3.28.2)
  • Buildozer: 0.40.dev0
  • Kivy ver. 1.11.1

Description

The following was copied from https://groups.google.com/forum/#!topic/kivy-users/hFb4w-HysmI :

When I try to run "buildozer android release" in Terminal on Ubuntu 18.04 I get the strange error "Keystore was tampered with, or password was incorrect" as seen below in the log.

I HAVE run the following, just before, in the same Terminal-window:

cd
mkdir -p ~/keystores/
keytool -genkey -v -keystore ~/keystores/geo-esp-app-sign-key2.keystore -alias geo-esp-app-sign-key2-alias -keyalg RSA -keysize 2048 -validity 20000

export P4A_RELEASE_KEYSTORE=~/keystores/geo-esp-app-sign-key2.keystore
export P4A_RELEASE_KEYSTORE_PASSWD=android
export P4A_RELEASE_KEYALIAS_PASSWD=android
export P4A_RELEASE_KEYALIAS=geo-esp-app-sign-key2-alias

buildozer android release

Here comes the log output from Buildozer:

[INFO]: Selecting java build tool:
[INFO]: Detected highest available build tools version to be 30.0.0-rc1
[INFO]: Building with gradle, as gradle executable is present
[DEBUG]: -> running gradlew assembleRelease
[DEBUG]:
[DEBUG]: > Task :compileReleaseJavaWithJavac
[DEBUG]: Note: Some input files use or override a deprecated API.
[DEBUG]: Note: Recompile with -Xlint:deprecation for details.
[DEBUG]: Note: Some input files use unchecked or unsafe operations.
[DEBUG]: Note: Recompile with -Xlint:unchecked for details.
[DEBUG]:
[DEBUG]:
[DEBUG]: FAILURE: Build failed with an exception.
[DEBUG]:
[DEBUG]: * What went wrong:
[DEBUG]: Execution failed for task ':packageRelease'.
[DEBUG]: > com.android.ide.common.signing.KeytoolException: Failed to read key geo-esp-app-sign-key2-alias from store "/home/henrik/keystores/geo-esp-app-sign-key2.keystore": Keystore was tampered with, or password was incorrect
[DEBUG]:
[DEBUG]: * Try:
[DEBUG]: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
[DEBUG]:
[DEBUG]: * Get more help at https://help.gradle.org
[DEBUG]:
[DEBUG]: BUILD FAILED in 14s
[DEBUG]: 28 actionable tasks: 28 executed

I tried the suggestions of the 2 first answers on:

https://stackoverflow.com/questions/32987530/android-studio-keystore-was-tampered-with-or-password-was-incorrect

But that didn't help.

Command: buildozer android release

buildozer.spec file:

[app]

# (str) Title of your application
title = Geo-ESP Training

# (str) Package name
package.name = GeoESPtrainingTEST

# (str) Package domain (needed for android/ios packaging)
package.domain = dk.transformation

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
#source.include_exts = py,png,jpg,kv,atlas
source.include_exts = 

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
# requirements = python3,kivy
# requirements = kivy,pil,sqlite3,pygments,docutils
requirements = python3,kivy,pil,sqlite3,pygments,docutils

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = all

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.11.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
#android.permissions = INTERNET

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 17c

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) Pattern to whitelist for the whole project
android.whitelist = '*.rst'

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) Java classes to add as activities to the manifest.
#android.add_activites = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

#
# Python for android (p4a) specific
#

# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 1

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Logs

See above.
@HeRo002
Copy link
Author

HeRo002 commented Feb 25, 2020

I think I found the problem...
So I have made the necessary changes to "Creating a Release APK" - https://github.com/kivy/kivy/wiki/Creating-a-Release-APK ...

@HeRo002 HeRo002 closed this as completed Feb 25, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants