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Buildozer: latest version at the time of this report
Description
When uncommenting the Ouya options in buildozer.spec, it throws this error: toolchain.py: error: unrecognized arguments: --ouya-category GAME --ouya-icon [ouya icon path]
buildozer.spec
Command: buildozer android debug
Spec file (important part):
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
android.ouya.icon.filename = %(source.dir)s/icon.png
Logs
toolchain.py: error: unrecognized arguments: --ouya-category GAME --ouya-icon [project path/icon.png]
The text was updated successfully, but these errors were encountered:
In both, Buildozer offers an option in the BuildSpec, reads it and converts it to a parameter to pass to p4a's toolchain, but p4a doesn't recognise it.
We should either agree p4a should accept it and this issue should be a feature request on p4a,
or determine what the feature is actually called in p4a, and modify Buildozer to match,
or remove the option from Buildozer and its spec.
Versions
Description
When uncommenting the Ouya options in buildozer.spec, it throws this error:
toolchain.py: error: unrecognized arguments: --ouya-category GAME --ouya-icon [ouya icon path]
buildozer.spec
Command:
buildozer android debug
Spec file (important part):
Logs
The text was updated successfully, but these errors were encountered: