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python-for-android 0.5 release checklist #1043
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I suggest to move out SDL2/pygame launcher into a separate application, out of python-for-android. There is a way to make a launcher that start a kivy app from an entrypoint passed as an argument (with intent) instead of having a pure android app for that. |
@tito I agree, it's one thing I wanted to explicitly address with pyonic interpreter (not to be 'the' app to do it, just as a test to add the right intent handling in p4a), but haven't got around to yet. KeyWeeUsr has got the launcher working fully with SDL2 expect for one bug relating to path handling, so I was going to fix that and have it available for now. |
Update: #1071 seems to resolve the gradle build issue, but it's such a big change that it doesn't seem a good idea to push into a release without some staging. So, I now intend to check the launcher stuff and fix it if it's simple (which it should be), but there's nothing else holding things up. |
With the last few fixes I pushed, and the merging of @KeyWeeUsr's sdl2 launcher fixes, everything seems to work for me. I want to take another look at the numpy recipe under crystax, but other than that I intend to do a release next weekend. Following the release, I want to move quickly on merging the gradle fixes and looking at a couple of the other major things we're currently lacking. Hopefully we can do a further release relatively shortly, as there's plenty to move on. |
Release complete! |
Pre-release:
[ ] numpy - Numpy recipe broken (atlas, blas, lapack, -lcrystax) #1074Release!
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