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You can use WithEncoderConcurrency(1) to only allocate a single encoder. This means only a single EncodeAll call will be able to run concurrently, but otherwise it shouldn't have any downsides. |
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hello,everyone, when i use zstad.SpeedBestCompression with multi times to compresss multi []byte objectes that are different sizes,i found the memory cost will increase to a large number, so i wanna know is there a method to get the best compression and keep a low memory cost,thakn you !
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