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Cannot build on iOS #170
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This is building fine on Bitrise. Is your project based on Swift?
Also see #56 |
The issue does seem to be the same as #56 I tried the solution :
Which does not change anything - build still fails at the linking stage. |
@kmcgill88 Same error here using a real Mac. flutter run
flutter doctor
Also, my Pods folder, if you're interested. |
@GuillaumeLacroix I've found no solution to this problem so far so I've created a new project using It compiles perfectly now. |
Stale, closing. |
Hi,
I am trying to set up CI/CD on CodeMagic on my project. Everything works fine for Android, however I cannot find a way to build on iOS with admob_flutter. I have reduced my project to a default main file with my full pubspec, and can build and publish if I remove admob_flutter from it, but cannot as soon as I add it again. I tried building with versions 0.3.4 and 1.0.0-beta.2, which led to the problem corrected by PR#150, and subsequently the version linked in the PR comment and 1.0.0-beta.3, which seems to lead to a link problem (building_ios.log). I am building with Flutter 1.17.0 & XCode 11.4.1. I have not been able to build for iOS since I setup CodeMagic a week ago, and am quite clueless as to where to look into from there.
Is it a problem with my configuration or is there any underlying issue?
Flutter doctor on my own machine - I do not have the output of it for CodeMagic:
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel stable, v1.17.1, on Microsoft Windows [version 10.0.18363.836], locale fr-FR)
[√] Android toolchain - develop for Android devices (Android SDK version 29.0.3)
[√] Android Studio (version 3.6)
[√] Connected device (1 available)
• No issues found!
-- pubspec for reference --
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