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"Control Texture" feature request #147
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Hi and thanks for pinging me. |
This would have been a awesome feature to add. I am aware this software is no longer been maintained but it is a very awesome software. Also the ability to enter digits in the parameters would also be helpful. @kmkolasinski Thanks for still making this software available to other 3d artists to use. It is a powerful app. Cheers. |
Yes, I no longer have time to work on this project, however I will at least try to make it work on newer systems. If you don't need features added after version 4, you can still download old released in the Releases page: https://github.com/kmkolasinski/AwesomeBump/releases - I believe they should work too. |
Ok. Thanks. |
I think there is no explicit slider to control the saturation, but you can easily do it on some other software before editing it in AB |
Ok. Thanks. |
(as discussed via mail)
To use the output textures in Game Engines, it's useful to combine various B&W textures into one texture, reducing memory use.
It would be great if in the output section of AwesomeBump there would be a possibility to 'map' the textures to select-able channels. The mapping could look something like this:
For each Output Texture 1, 2 and 3 (you would never need more than 3):
This would replace the current functionality where you can already map H and S to alphas.
(by the way, sorry it took longer than expected to write down the GitHub Issue..)
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