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I'm curious if noise takes effect in search_best_move #68
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The noise is not set in |
CGLemon is right. There is little randomness when executing as a normal MCTS player. If you want to add randomness to TamaGo, I modify TamaGo to be able to run like AlphaZero (dirichlet noise and move generation from distribution of the number of visits). |
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I observed that the policy will be set to noise in "expand_node", but the "update_policy" used during inference (in "process_mini_batch") will directly update the policy to the result of network calculations, so that there will be no randomness at all except selfplay games.
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