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rogue_map.c
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rogue_map.c
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#include "rogue_header.h"
void mapctl_alloc( MAPCTL * mapctl ){
mapctl->size_x = 0;
mapctl->size_y = 0;
mapctl->x = 0;
mapctl->y = 0;
mapctl->Bwid = 0;
mapctl->Bhigh = 0;
}
MAPCTL *init_mapctl( void ){
MAPCTL *tmpctl;
tmpctl = ( MAPCTL *)malloc( sizeof( MAPCTL )*MAX_MAPNUM );
if(tmpctl == NULL){
printf("malloc error\n");
exit(FALSE);
}
return tmpctl;
}
void init_map( char map[MAP_WID][MAP_HIGH] ){
int i, j;
for(i = 0; i < MAP_WID; i++){
for(j = 0; j < MAP_HIGH; j++){
map[i][j] = '#';
}
}
return;
}
void free_mapctl( MAPCTL *mapctl ){
free(mapctl);
return;
}
void mapper( MAPCTL *mapctl, CREATURE *player, char map[MAP_HIGH][MAP_WID] ){
int cmd = rand() % MAP_CREATE_WAY;
if(cmd == 0){
create_map_first( mapctl );
create_root_first( mapctl, map );
creature_put( mapctl, &(*player) );
}
return;
}
void create_map_first( MAPCTL *mapctl ){
int block_wid = MAP_WID/3;
int block_high = MAP_HIGH/3;
int i;
for(i = 0; i < MAX_MAPNUM; i++){
//mapctl_alloc( &mapctl[i] );
mapctl[i].size_x = ( rand() % ( block_wid -5 ) ) +3; //9分割した部屋のwidのサイズ
mapctl[i].size_y = ( rand() % ( block_high -5 ) ) +3; //highのサイズ
mapctl[i].x = ( rand() % ( (block_wid -5+3) - mapctl[i].size_x ) ) +1; //分割されたブロック内の
mapctl[i].y = ( rand() % ( (block_high-5+3) - mapctl[i].size_y ) ) +1; //部屋の座標
mapctl[i].Bwid = block_wid * (i%3);
mapctl[i].Bhigh = block_high * (i/3);
//printf("X:%d Y:%d\nsizeX:%d sizeY:%d\n", mapctl->x, mapctl->y, mapctl->size_x, mapctl->size_y);
//printf("Bwid:%d Bhigh:%d\n", mapctl->Bwid, mapctl->Bhigh);
//mapctl++;
}
//printf("\n\\n\n");
/* check mapctl of value
for( i = 0; i < MAX_MAPNUM; i++ ){
printf( " %d %d %d\n", i, mapctl->x, mapctl->y );
mapctl++;
}
*/
return;
}
void create_root_first( MAPCTL *mapctl, char map[MAP_HIGH][MAP_WID] ){
int i, j, k, tmp;
int x, y, length;
int MaxY, MaxX;
int block_wid = MAP_WID/3;
int block_hig = MAP_HIGH/3;
MaxY = y = 0;
for(i = 0; i < 3; i++){
for(j = 0; j < 2; j++){
x = mapctl->Bwid + mapctl->x + mapctl->size_x;
MaxY = mapctl->Bhigh + ( rand() % mapctl->size_y )+mapctl->y;
length = block_wid-(mapctl->x + mapctl->size_x);
//printf("MX:%d MSX:%d ", mapctl->x, mapctl->size_x);
//printf("block:%d X:%d Y:%d Len:%d\n", block_wid*j, x, MaxY, length);
line_wide( x, MaxY, length, map );
mapctl++;
x = mapctl->Bwid;
y = mapctl->Bhigh + ( rand() % mapctl->size_y )+mapctl->y;
length = mapctl->x;
//printf("MX:%d MSX:%d ", mapctl->x, mapctl->size_x);
//printf("block:%d X:%d Y:%d Len:%d\n", (j+1)*block_wid, x, y, length);
line_wide( x, y, length, map );
if(y > MaxY){
tmp = MaxY;
MaxY = y;
y = tmp;
}
for(k = y; k <= MaxY; k++){
map[k][mapctl->Bwid] = '.';
}
}
mapctl++;
}
mapctl -= 9;
//printf("mapctl->x:%d\n", mapctl->x);
for(i = 0; i < 3; i++){
for(j = 0; j < 2; j++){
MaxX = mapctl->Bwid + ( rand() % mapctl->size_x )+mapctl->x;
y = mapctl->Bhigh + mapctl->y + mapctl->size_y;
length = block_hig-(mapctl->y + mapctl->size_y);
//printf("MX:%d MSX:%d ", mapctl->y, mapctl->size_y);
//printf("block:%d X:%d Y:%d Len:%d\n", block_wid*j, x, MaxY, length);
line_narrow( MaxX, y, length, map );
mapctl += 3;
x = mapctl->Bwid + ( rand() % mapctl->size_x )+mapctl->x;
y = mapctl->Bhigh;
length = mapctl->y;
//printf("MX:%d MSX:%d ", mapctl->y, mapctl->size_y);
//printf("block:%d X:%d Y:%d Len:%d\n", (j+1)*block_wid, x, y, length);
line_narrow( x, y, length, map );
if(x > MaxX){
tmp = MaxX;
MaxX = x;
x = tmp;
}
for(k = x; k <= MaxX; k++){
map[mapctl->Bhigh][k] = '.';
}
}
mapctl -= 5;
}
return;
}
void line_wide( int StartX, int StartY, int Length, char map[MAP_WID][MAP_HIGH] ){
int i;
for(i = 0; i < Length; i++){
map[StartY][StartX+i] = '.';
}
}
void line_narrow( int StartX, int StartY, int Length, char map[MAP_WID][MAP_HIGH] ){
int i;
for(i = 0; i < Length; i++){
map[StartY+i][StartX] = '.';
}
}