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It would be great if Konva could handle bezier points like Paperjs does.
Paper defines the curve like canvas does (start point, star point handle, end point handle, end point) but defines 'segment' for the point and its handles, for example: star point with input handle(of current bezier) and output handle (of end handle of the "connected" bezier). It is very useful when you want to create a user interface to edit the lines, because the segment has the two points that could be connected (tangent input handle with output handle of the point), editors like Illustrator or any Bezier editor does.
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Hello
It would be great if Konva could handle bezier points like Paperjs does.
Paper defines the curve like canvas does (start point, star point handle, end point handle, end point) but defines 'segment' for the point and its handles, for example: star point with input handle(of current bezier) and output handle (of end handle of the "connected" bezier). It is very useful when you want to create a user interface to edit the lines, because the segment has the two points that could be connected (tangent input handle with output handle of the point), editors like Illustrator or any Bezier editor does.
Paper Curve
Paper Segment
Is it possible to implement something like this?
We want to implement it inside Dédalo to edit his paths:
Best
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