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Support Vulkan/GL contexts #11

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niclashoyer opened this issue Dec 16, 2019 · 0 comments
Open

Support Vulkan/GL contexts #11

niclashoyer opened this issue Dec 16, 2019 · 0 comments

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@niclashoyer
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Cross posting this from gfx-rs/gfx#3108

I'd like to explore what is needed to get hardware accelerated rendering from rust to libretro running. More information on the differences to framebuffer rendering is documented here: https://docs.libretro.com/development/cores/opengl-cores/

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