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I'd like to explore what is needed to get hardware accelerated rendering from rust to libretro running. More information on the differences to framebuffer rendering is documented here: https://docs.libretro.com/development/cores/opengl-cores/
The text was updated successfully, but these errors were encountered:
Cross posting this from gfx-rs/gfx#3108
I'd like to explore what is needed to get hardware accelerated rendering from rust to libretro running. More information on the differences to framebuffer rendering is documented here: https://docs.libretro.com/development/cores/opengl-cores/
The text was updated successfully, but these errors were encountered: