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Supporting no-game cores should be easy. I didn't send a patch, because there are some decisions to be made. I would suggest adding a support_no_game: bool to CoreInfo and either turning the game_data argument in on_load_game( &mut self, game_data: libretro_backend::GameData ) into an option, or simply setting its fields to None.
The text was updated successfully, but these errors were encountered:
Since GameData is already designed as a container which can be empty I think it would be more natural to just set the fields to None, and adding fn supports_no_game( mut self ) -> Self to CoreInfo sounds fine to me.
Supporting no-game cores should be easy. I didn't send a patch, because there are some decisions to be made. I would suggest adding a
support_no_game: bool
toCoreInfo
and either turning thegame_data
argument inon_load_game( &mut self, game_data: libretro_backend::GameData )
into an option, or simply setting its fields toNone
.The text was updated successfully, but these errors were encountered: