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instead of bits of code like:
void AFlintCharacter::Landed(const FHitResult& Hit) { Super::Landed(Hit); CurrentJumpCount = 0; }
We should use something more like:
void AFlintCharacter::Landed(const FHitResult& Hit) { Super::Landed(Hit); SetCurrentJumpCount(0); }
using a setter function.
The text was updated successfully, but these errors were encountered:
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instead of bits of code like:
We should use something more like:
using a setter function.
The text was updated successfully, but these errors were encountered: