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Memwatches in KZ have some cosmetic issues, at least in commit: 48b7c66, KZSE full version, Wii VC. It's possible newer commits or different KZ versions might not have the issues.
Memwatches are left-aligned. This causes them to jump horizontally around the screen as the value gets more or fewer digits.
Long memwatch names get corrupted upon reset/profile load.
Deleting memwatches that aren't at the bottom of the list corrupts the memwatch menu.
Regarding issue 1: I've been told GZ aligns memwatches with the decimal point for floats, or with the rightmost numerical digit for integers/hex. I don't play OoT though so it's only word of mouth. If that's too difficult, aligning with the rightmost character in the label would also be preferable to the current state of affairs.
Memwatches in KZ have some cosmetic issues, at least in commit: 48b7c66, KZSE full version, Wii VC. It's possible newer commits or different KZ versions might not have the issues.
Unlisted YouTube video with timestamps showing the issues
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